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Deleting SteamVR package or Oculus Utilities and reimporting them causes...
Steps to reproduce: 1. Download and open the attached project 2. Download "Oculus utilities for Unity" package 3. Delete Oculus rela... Read more
Crash in VRCapture.VRCaptureVideo:LibVideoCaptureAPI_SendFrames when Cap...
To reproduce: 1. Open attached project (test.unitypackage); 2. Open "test" scene; 3. Enter Play Mode. Expected result: Editor does... Read more
[HoloLens] Editor crashes after connecting to remote device after using ...
Steps to reproduce: 1. Create a new Unity project 2. Switch platform to WSA and check Virtual Reality supported in the project setti... Read more
[VR]Unity crashes with AnimationCurveTpl<float>::IsValid
Unity crashes with Glow VR plugin. Steps to reproduce: 1. Create a New project 2. Import Glow VR plugin 3. Player settings > Other... Read more
OVROverlay stops rendering Overlays for each element after 9
To reproduce: 1. Open attached project; 2. Open "Loading" scene; 3. Enter Play mode; -Notice that "Picture_3" is missing; 4. Exit Pl... Read more
Editor and Standalone build hang on startup if there are multiple SteamV...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Main Scene" 3. Enter play mode Result: Editor hangs R... Read more
[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce: 1. Download and open the attached project on an HTC Vive connected machine 2. Enter Play mode - this is fine 3. ... Read more
[macOS] Player view is rendered black when 'Virtual Reality Supported' i...
When VR support is enabled, the app is rendered black on macOS. Steps to reproduce: 1) Create a new project. 2) Check Player Settin... Read more
[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode 4. Open the Frame Debugg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation is not played when using Object.InstantiateAsync
- Meshes flicker when Wireframe Draw Mode is selected and Graphics API is set to Direct3D12
- [URP][XR] Spotlight shadows flicker when Deffered Rendering Path is selected and rotating the HDM view in XR
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container