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Shadowmask Lightmap casts a shadow all over the Terrain object when usin...
How to reproduce: 1. Open the user's attached project "URP empty project.zip" 2. Observe Scene/Game View Expected result: Baked Sha... Read more
Renderer Feature does not work in Edit Mode for materials created in "On...
How to reproduce: 1. Open project “Bug.zip” 2. Open “Rotoscope” Scene (Assets > Files > Rotoscope) 3. In the Project window select “... Read more
"Fix Now" button in the Particle System's Material does nothing when the...
How to reproduce: 1. Open the attached project "Test1.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select SampleScene>Particle Sy... Read more
Canvas with Render Mode "Screen Space - Camera" is not rendered when Len...
How to reproduce: 1. Open the attached project "LensFlareTest" 2. In the Hierarchy window click on "Point Light -- Lens Flare is att... Read more
[Universal RP] Mesh draw call number increases when baked Spot Lights exist
How to reproduce: 1. Open the user's attached "Playground" project 2. Open the "SampleScene" Scene 3. Open the "Window -> Analysis -... Read more
"Can't remove Light because UniversalAdditionalLightData" error appears ...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Press the "D" key and select "NovaMissileSoftBlue" 4. Le... Read more
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce: 1. Open project "Decal Test.zip" 2. Open the "SampleScene" Scene 3. Open the Game window and observe the Decal Pro... Read more
RenderFeatures do not affect the Graphics settings when those are instan...
Reproduction steps: 1. Open the attached 'customer_project' 2. Go to the 'Window -> Asset Management -> Addressables -> Groups' 3. '... Read more
GameObjects are not rendered by the Overlay Camera when calling Universa...
Reproduction steps: 1. Open the attached 'My project' 2. Open the 'SampleScene' 3. Enable the 'DrawCamera' GameObject Expected resu... Read more
[URP] Some lights stop emitting light when Light Cookie is set to Textur...
How to reproduce: 1. Open the user's attached "LightsFlickering_2021.2.2f1.zip" project 3. Open the Scene "SampleScene" 4. In the As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection