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Mouse look script is frame rate dependent in the URP template project
In the empty URP project template, inside Assets/Scripts/SimpleCameraController.cs, there's this like of code: // Rotationif (IsCame... Read more
Performance regression in URP template standalone build duration, shader...
Steps to reproduce:1. Create a new URP project2. Attempt to build standalone player on macOS Expected result: Project builds in a re... Read more
Renderer Feature does not work in Edit Mode for materials created in "On...
How to reproduce:1. Open project “Bug.zip”2. Open “Rotoscope” Scene (Assets > Files > Rotoscope)3. In the Project window selec... Read more
[URP] Some lights stop emitting light when Light Cookie is set to Textur...
How to reproduce:1. Open the user's attached "LightsFlickering_2021.2.2f1.zip" project3. Open the Scene "SampleScene"4. In the Asset... Read more
A multisampled texture being bound to a non-multisampled sampler errors ...
Reproduction steps:1. Download and open the attached "DE URP 12.1.1.zip" project2. Open the "Bug Test" scene3. Select the "Main Came... Read more
[iOS] Overlay Canvas is not rendered if Overlay Camera's "Clear Depth" i...
How to reproduce:1. Open project "ClearDepthTest.zip"2. Go to the Build Setting and build for iOS3. Deploy project to the device4. O... Read more
Shadowmask Lightmap casts a shadow all over the Terrain object when usin...
How to reproduce:1. Open the user's attached project "URP empty project.zip"2. Observe Scene/Game View Expected result: Baked Shadow... Read more
Decal is not displayed when Fog is enabled
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to Window -> Rendering -> Lighting4.... Read more
Visual artifacts in a play mode after upgrading project to 2022.1.0b1
How to reproduce:1. Open attached Unity project2. Load Level1 Scene3. Enter Play mode4. Drag cards to the battle area Expected resul... Read more
[URP] "Directional Light" Light is bigger in the Editor when the Build t...
How to reproduce:1. Open project "URP_LightTest.zip"2. Go to the Build Settings3. Change target Platforms between "Standalone" and "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes