Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a4
Issue ID
1354058
Regression
Yes
Performance regression in URP template standalone build duration, shader variants take hours to compile on macOS
Steps to reproduce:
1. Create a new URP project
2. Attempt to build standalone player on macOS
Expected result: Project builds in a reasonable time
Actual result: Paint1G_WAnim_Shader shader variant compilation takes hours to finish
Reproduced with: 2022.1.0a4
Didn’t Reproduce with: 2022.1.0a3, 2021.2.0b5, 2021.1.16f1, 2020.3.15f1, 2019.4.29f1
Note: Reproduced on macOS only, windows build time is unchanged
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
- Context menus open on a different monitor when there are three monitors used
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
Add comment