Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a4
Issue ID
1354058
Regression
Yes
Performance regression in URP template standalone build duration, shader variants take hours to compile on macOS
Steps to reproduce:
1. Create a new URP project
2. Attempt to build standalone player on macOS
Expected result: Project builds in a reasonable time
Actual result: Paint1G_WAnim_Shader shader variant compilation takes hours to finish
Reproduced with: 2022.1.0a4
Didn’t Reproduce with: 2022.1.0a3, 2021.2.0b5, 2021.1.16f1, 2020.3.15f1, 2019.4.29f1
Note: Reproduced on macOS only, windows build time is unchanged
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment