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Running tests without --automation shows utp message about memory leaks
In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more
[TestRunner] command -editorTestsCategories does not work in Unity 5.6
Reproduction steps: 1. Download "Testrunner.zip" project and open command prompt 2. Change path to Unity.exe (version 5.6) 3. Run th... Read more
NullReferenceException error appears after running test with nested coro...
Steps to reproduce: 1. Open attached “CoroutineTest.zip” Unity project 2. Open Window->Test Runner 3. Click Run All in PlayMode Edit... Read more
[Test Runner] When "MissingMethodException" is thrown while running Play...
Reproduction steps: 1. Open "MinimalRepro" project 2. "Window" -> "Test Runner" -> "PlayMode" -> "Run All" 3. See that there is a "... Read more
"TestRunner" "PlayMode" test leaves behind "InitTestScene..." scene asse...
Reproduction steps: 1. Create a New Project 2. "Window" -> "Test Runner" 3. "PlayMode" 4. "Enable Playmode tests" 5. Restart Editor... Read more
LogAssert.Expect(LogType.Error, message) fails if frames were skipped
How to reproduce: 1. Open the "AssertError" project 2. Open the Test Runner 3. Run tests, "Test" fails Expected result: "Test" test... Read more
Severe performance regression in "Test Runner" (5.6.x compared to 5.5.x)
Repro steps: 1. Open provided project in 5.6.x 2. Click on "Window" -> "Test Runner" ("Editor Tests Runner" for 5.5.x) 3. Click on ... Read more
Runing Editor Test Runner with “-editorTestsVerboseLog teamcity” doesn't...
To reproduce: 1. Download attached project "TeamCity.zip" 2. Open Command Line and write this: "D:\*path to your Unity location*\U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials