Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
935265
Regression
No
LogAssert.Expect(LogType.Error, message) fails if frames were skipped
How to reproduce:
1. Open the "AssertError" project
2. Open the Test Runner
3. Run tests, "Test" fails
Expected result: "Test" test should pass.
Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p1, 5.6.3f1, 5.6.1f1.
Note: "Test2" is the same script as "Test" just without frame skipping (It passes).
________________________
This is by design. One can only LogAssert on a message that has been just logged if you do it in the same frame. If you skip frames, you have to LogAssert before the actual call generating the log. So, the test rewritten like this works:
[UnityTest]
public IEnumerator TestDebugLog()
{
LogAssert.Expect(LogType.Error, "Testerror");
yield return null; yield return null;
Debug.LogError("Testerror");
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Look Dev” window restored from previous HDRP project causes errors in newly created URP project
- Shader Variant creation window gets stretched out when canceling
- Validation message "Profile name is unsupported" is unclear and does not provide information on what is wrong
- Enabling Override Variant Limit toggle Warning Threshold value gets set to 8
- Missing space in Shader Graph project settings
Add comment