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GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...
How to reproduce: 1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene 2. Enter the Play mode 3. Observe the ... Read more
Editor crashes after constantly creating and deleting GameObjects with s...
How to reproduce: 1. Open the attached project ('TMProTestProject.zip') 2. Build and run the project (or simply enter Play Mode) 3. ... Read more
[Text] Default Text preset is not applied when creating a new Text object
Steps to reproduce: 1. Download and open the project "text_preset.zip" 2. Check if the default Text Preset is set to "PixelFont" (Ed... Read more
[IMGUI] Reset Functionality doesn't work for Custom Font Asset
Reset Functionality doesn't work for Following Properties under Custom Font Asset 1) Default Material 2) Character Spacing 3) Charac... Read more
Vertices for RichText markups do not get stripped if the text does not f...
How to reproduce: 1. Open user-submitted project (InconsistentVertCount) 2. Open the SampleScene and enter Play Mode 3. See the Cons... Read more
GUIStyle.CalcSize() clips a part of the text when Custom font is scaled
How to reproduce: 1. Open user-supplied project 2. Enter the Game Mode > observe the lower text Expected result: Whole text is show... Read more
[UI][legacy text generator]<color=red><></color> does not work with 呸 sy...
To reproduce: 1. Download attached "TestUGUI.zip" project and open in Unity 2. Open "SmapleScene" scene 3. Enter to Play mode Expe... Read more
Name of the script is displayed beyond bounds in the Project Window when...
How to reproduce: 1. Create a new project 2. Create a new script with the name "ין פאָקס דזשאַמפּס איבער די פויל הונט די שנעל ברוין ... Read more
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