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35
votes
By Design

Custom shadows are replaced with default ones until library is rebuilt o...

Shadows/Lights

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May 30, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Use a Mac machine that supports Metal (Not a Metal related issue). 2. Open the attached project ((NGSS PROJEC... Read more

0
votes
Fixed

[Lighting] Reflection Probe causes shadow artifacts on Android while usi...

Shadows/Lights

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Jan 19, 2018

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Version/s: 5.6.5p1

[Lighting] Reflection Probe causes shadow artifacts on Android while using OpenGL2 graphics API Reflection Probe is causing shadow ... Read more

0
votes
By Design

Light Probe settings "Use Proxy Volume" color is saturated

Shadows/Lights

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Jan 16, 2018

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Version/s: 5.6.4p1

The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more

0
votes
Duplicate

Second Directional Light is not baked if it has identical transform rota...

Shadows/Lights

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Nov 01, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open repro project 2. Duplicate and bake 'Directional Light' Expected vs Actual: there should not be sphere's shad... Read more

0
votes
Fixed

'In order to call GetTransformInfoExpectUpToDate...' error shows up when...

Shadows/Lights

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Sep 29, 2017

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Version/s: 5.6.3p4

How to reproduce: 1. Open users attached project and "Test" scene 2. Select Cube in the scene and move it 3. Press 'Ctrl+Z' or 'Cmd+... Read more

2
votes
Duplicate

Mixed lighting does not differentiate between static and non-static obje...

Shadows/Lights

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Jun 29, 2017

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Version/s: 5.6.1p2

Steps to reproduce: 1. Download and open the attached object Optional: clear and build lighting data 2. Enter Playmode 3. Observe Ob... Read more

0
votes
Fixed

Standard shader sample from LightProbeProxyVolume creates seams between ...

Shadows/Lights

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Jun 27, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Open "LightprobeVolumeSampling.zip" attached project 2. Observe one line of blocks use "Blend Probes" and the... Read more

0
votes
Won't Fix

Lighting has blue color when baking lighting in batchmode

Shadows/Lights

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Jun 02, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1.1. Open the project in Unity. 1.2. Clear GI cache. 1.3. Delete LightingData in Assets\White\Scenes\Teaser subf... Read more

9
votes
By Design

Draw call double in the Frame Debbuger after baking Realtime Point Light

Shadows/Lights

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Jun 06, 2017

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Version/s: 5.6.1f1

How to reproduce: 1. Open attached Unity project "case_918299-test_sampler_float" 2. Open scene "2" 3. Select Point light in the Hie... Read more

0
votes
Duplicate

Light from spot and point lights is not visible when rendering to the ri...

Shadows/Lights

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Jun 07, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1) Download and open attached project "RenderToRect.zip" 2) Open scene "RenderToRect" 3) Press play Actual resu... Read more

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