Search Issue Tracker
Custom shadows are replaced with default ones until library is rebuilt o...
Reproduction steps: 1. Use a Mac machine that supports Metal (Not a Metal related issue). 2. Open the attached project ((NGSS PROJEC... Read more
[Lighting] Reflection Probe causes shadow artifacts on Android while usi...
[Lighting] Reflection Probe causes shadow artifacts on Android while using OpenGL2 graphics API Reflection Probe is causing shadow ... Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
Second Directional Light is not baked if it has identical transform rota...
To reproduce: 1. Open repro project 2. Duplicate and bake 'Directional Light' Expected vs Actual: there should not be sphere's shad... Read more
'In order to call GetTransformInfoExpectUpToDate...' error shows up when...
How to reproduce: 1. Open users attached project and "Test" scene 2. Select Cube in the scene and move it 3. Press 'Ctrl+Z' or 'Cmd+... Read more
Mixed lighting does not differentiate between static and non-static obje...
Steps to reproduce: 1. Download and open the attached object Optional: clear and build lighting data 2. Enter Playmode 3. Observe Ob... Read more
Standard shader sample from LightProbeProxyVolume creates seams between ...
Steps to reproduce: 1. Open "LightprobeVolumeSampling.zip" attached project 2. Observe one line of blocks use "Blend Probes" and the... Read more
Lighting has blue color when baking lighting in batchmode
Reproduction steps: 1.1. Open the project in Unity. 1.2. Clear GI cache. 1.3. Delete LightingData in Assets\White\Scenes\Teaser subf... Read more
Draw call double in the Frame Debbuger after baking Realtime Point Light
How to reproduce: 1. Open attached Unity project "case_918299-test_sampler_float" 2. Open scene "2" 3. Select Point light in the Hie... Read more
Light from spot and point lights is not visible when rendering to the ri...
Steps to reproduce: 1) Download and open attached project "RenderToRect.zip" 2) Open scene "RenderToRect" 3) Press play Actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type