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[Performance] Compilation and refresh time increases after each script c...
Reproduction steps:1. Open attached project "SlowDown.zip"2. In Editor menu, open FlowFire -> Slow Down3. In newly opened Slow Do... Read more
Package resolution error when using a Git dependency referencing an anno...
How to reproduce:1. Open attached project "Archive.zip"2. Open Package Manager window3. Add a Git dependency to the package using th... Read more
User can't easily configure location of both UPM and Asset Store package...
Users would like to easily configure the location of the package cache for both, UPM and Asset Store packages. Read more
[Package Manager] User Not Logged In error appears if the editor is laun...
If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more
[PackMan] Error message appears when clicking "Open in Unity" on a free ...
How to reproduce:1. Create a new Unity project2. Open the Asset Store and find and open a free asset3. Click "Open in Unity"4. Obser... Read more
Package name is not displayed in its description
Steps to reproduce:1. Open the attached project2. In the Toolbar select "Window > Package Manager"3. Select any Package in the li... Read more
[PackageManager] Exception thrown continuously "Panel.PaintSubTree" whil...
Exceptions are thrown continuously "Panel.PaintSubTree" until the Package Manager is loaded Reproduction Steps: 1. Open new or an ex... Read more
Package Manager doesn't see Cinemachine as an installed package
Please view the screenshots attached to this bug report and notice that, from what the UI is presenting, it's easy to interpret that... Read more
Unity fails to resolve packages after opening a project stored in cloud ...
Steps to reproduce:1. Download and install Microsoft OneDrive2. Create a new Unity project in OneDrive directory3. Close Unity4. Wai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes