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[Xcode 9][iOS] Warning "Missing Marketing Icon" is thrown when uploading...
Steps to reproduce: 1. Create an empty project 2. Build to iOS & open in Xcode 3. Set up the project for uploading to iTunes Connect... Read more
[Android] Input.gyro is extremely laggy on specific device with Android 7.0
Steps to reproduce: 1) Download attached project 'AndroidAttitudeBug.zip' and open in Unity 2) Build and Run 'Main' scene on a dev... Read more
[Android] Performance regression when loading a prefab with a lot of chi...
To reproduce: 1.Download and open attached "ResourcesLoadBugReport560p2.zip" project. 2.Build and run on Android device. 3.Open pro... Read more
[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS
To reproduce: 1. Open the attached project 2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the... Read more
[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshot... Read more
[Graphics][Mobile] Unexpected output from Render Texture on mobile devices
Steps to reproduce: 1. Open user attached project 2. Build & Run on mobile device 3. Observe the blank screen Expected result: text... Read more
Handheld.playfullscreenmovie doesn't pause Unity during movie playback a...
Reproduction steps: 1. Open the attached project. 2. Build it to an iOS device. 3. Click the only button on the screen. 4. Check the... Read more
[iOS][iPhoneX] The UI layout changes when it finishes loading in the bac...
Reproduction steps: 1. Create a new project. 2. Import the attached package "QAPackage.unitypackage (29.1 KB)". 3. Build and run the... Read more
App failed to initialize "Your hardware does not support this applicatio...
Steps to reproduce: 1. Open user attached project 2. Add your device's oculussig to /Assets/Plugins/Android/assets 3. Build and run ... Read more
[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...
Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection