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73
votes
Fixed

[Xcode 9][iOS] Warning "Missing Marketing Icon" is thrown when uploading...

Mobile

-

Jun 29, 2017

-

Version/s: 5.6.1p1

Steps to reproduce: 1. Create an empty project 2. Build to iOS & open in Xcode 3. Set up the project for uploading to iTunes Connect... Read more

53
votes
Fixed

[Android] Input.gyro is extremely laggy on specific device with Android 7.0

Mobile

-

May 19, 2017

-

Version/s: 5.6.1f1

Steps to reproduce: 1) Download attached project 'AndroidAttitudeBug.zip' and open in Unity 2) Build and Run 'Main' scene on a dev... Read more

16
votes
Fixed

[Android] Performance regression when loading a prefab with a lot of chi...

Mobile

-

Apr 24, 2017

-

Version/s: 5.6.0p2

To reproduce: 1.Download and open attached "ResourcesLoadBugReport560p2.zip" project. 2.Build and run on Android device. 3.Open pro... Read more

0
votes
Fixed

[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS

Mobile

-

Sep 06, 2018

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Version/s: 5.6.1p1

To reproduce: 1. Open the attached project 2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the... Read more

0
votes
Won't Fix

[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...

Mobile

-

Aug 29, 2018

-

Version/s: 5.6.1p1

Reproduction steps: 1. Open the attached project. 2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshot... Read more

0
votes
By Design

[Graphics][Mobile] Unexpected output from Render Texture on mobile devices

Mobile

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Aug 03, 2018

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Version/s: 5.6.5p3

Steps to reproduce: 1. Open user attached project 2. Build & Run on mobile device 3. Observe the blank screen Expected result: text... Read more

0
votes
By Design

Handheld.playfullscreenmovie doesn't pause Unity during movie playback a...

Mobile

-

Jul 19, 2018

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Version/s: 5.6.6f2

Reproduction steps: 1. Open the attached project. 2. Build it to an iOS device. 3. Click the only button on the screen. 4. Check the... Read more

0
votes
By Design

[iOS][iPhoneX] The UI layout changes when it finishes loading in the bac...

Mobile

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Apr 08, 2018

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Version/s: 5.6.4f1

Reproduction steps: 1. Create a new project. 2. Import the attached package "QAPackage.unitypackage (29.1 KB)". 3. Build and run the... Read more

0
votes
Fixed

App failed to initialize "Your hardware does not support this applicatio...

Mobile

-

Mar 27, 2018

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Version/s: 5.6.4p2

Steps to reproduce: 1. Open user attached project 2. Add your device's oculussig to /Assets/Plugins/Android/assets 3. Build and run ... Read more

0
votes
Won't Fix

[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...

Mobile

-

Mar 05, 2018

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Version/s: 5.6.5p1

Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more

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