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[IL2CPP] Type.GetType() fails on ARMv7
To Reproduce: 1. Build the attached project for 32bits or deploy an Universal build to a 32bit only device. 2. Observe that all Typ... Read more
IL2CPP throws NotSupportedException when .NET Siaqodb is called
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException Read more
[IL2CPP] iOS build, Game crash when reading files larger than 30 MB
Steps to reproduce: 1) Build attached project for iOS, IL2CPP 2) Press the "Test 30MB" button Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build - Launch in Xcode (tested with 6.4) with default settings (Debug configuration) - Observe EXC_BAD_ACCESS (may re... Read more
[IL2CPP] T[] doesn't implement IList<T>
To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS). 2. Click the button, observe that 'PlayerDB[0] is IList<Play... Read more
ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project 2) Make sure that scripting backend is set to il2cpp 3) Build and run for iOS 4... Read more
Building IL2CPP which includes the JsonFx library throws "not implemente...
To reproduce: 1) Download and open project 2) Make sure that scripting backend is set to il2cpp 3) Try building project 4) Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
- [Android] [iOS] Application silently crashes when creating and setting up Textures2D in large amounts
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value