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0
votes
By Design

vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.3.0a4, 2019.4, 2020.1.14f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more

0
votes
By Design

FPS drops when the Camera is on the right side of the instantiated GameO...

Graphics - LowLevel

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Sep 18, 2020

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Version/s: 2019.3.0a2, 2019.3.15f1, 2019.4, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the user's attached "GPU instancing test.zip" project 2. Open the "InstancedIndirectExample" Scene 3. Ente... Read more

0
votes
By Design

Setting a vector value in the array returned by GetBatchVectorArray does...

Graphics - LowLevel

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Sep 17, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

How to reproduce: 1. Open the user's attached project 2. From the 'Scenes' folder open 'SampleScene' 3. Enter the Play mode Expecte... Read more

0
votes
Fixed

Mesh.CombineMeshes produces assert for some custom Mesh data layouts/for...

Graphics - LowLevel

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Sep 02, 2020

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Version/s: 2019.3.0a11, 2019.4.1f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (MeshCombineTest.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: ... Read more

0
votes
Fixed

ASTC HDR compressed Assets become illuminated when Convolution Type is s...

Graphics - LowLevel

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Jun 17, 2020

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Version/s: 2019.3, 2019.3.11f1, 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open the project from the user's attached link 2. Navigate to Project -> Assets and press on one of the HDR A... Read more

0
votes
Won't Fix

Machine lags when instancing properties are absent from the MaterialProp...

Graphics - LowLevel

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Jun 02, 2020

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Version/s: 2017.4, 2019.3.16f1, 2020.2

How to reproduce: 1. Download attached "case_1115627-instancingCrash.zip" project and open in Unity 2. Open the "SampleScene" Scene ... Read more

0
votes
Won't Fix

LightEvent.AfterScreenspaceMask's Render Texture is set to DepthTextureM...

Graphics - LowLevel

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May 08, 2020

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Version/s: 2018.4, 2019.3.10f1, 2020.2

LightEvent.AfterScreenspaceMask Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask when Deferred Rend... Read more

0
votes
Fixed

[Frame Debugger] Title of Texture preview in Frame Debugger overlaps on ...

Graphics - LowLevel

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May 19, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0b9, 2020.2

Title of Texture preview in Frame Debugger overlaps on Texture property data. Refer the attached video Steps to reproduce: 1) Creat... Read more

1
votes
Not Reproducible

Crash on CullCastersCommon when adding a specific script to a Game Objec...

Graphics - LowLevel

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Mar 30, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0b2, 2020.2

Reproduction steps: 1. Open attached project "case_1231761" and the saved scene 2. Make sure the Scene window is opened 3. In the Hi... Read more

0
votes
Fixed

Mesh skinning with cloth distort when using a Float16 vertex attribute

Graphics - LowLevel

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

Steps to reproduce: 1. Open user's attached project "NonFloat32AttributeSkinningIssue-2019.3.zip" 2. Enter Play mode with SampleScen... Read more

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