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0
votes
Won't Fix

Crash on CustomRenderTextureManager::RecreateResources when "unity_built...

Graphics - LowLevel

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Apr 12, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more

0
votes
Fixed

[Mesh] Unity crash when creating a large mesh (180 million vertices) fro...

Graphics - LowLevel

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Mar 05, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1

Steps to reproduce: 1. Open the attached project "Case_1319589" 2. In the top menu go to Window/DoIt -- this tries to create a Mesh ... Read more

0
votes
By Design

Texture is drawn inconsistently when rendering Mesh to a RenderTexture a...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open the attached "case_1307699.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Observe t... Read more

0
votes
Fixed

[macOS Big Sur] Screen flickers when using Graphics.DrawMesh

Graphics - LowLevel

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Dec 07, 2020

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Version/s: 2018.4, 2018.4.30f1

Reproduction steps: 1.Open the user's attached project 2.Play SampleScene Expected result: Screen shows checkers pattern Actual res... Read more

0
votes
By Design

Mesh is drawn in the Inspector preview window when drawing with Graphics...

Graphics - LowLevel

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Dec 28, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1

Reproduction steps: 1. Open the user's attached project and Scenes/OnRenderObjectDebug scene 2. In the Project window, select Materi... Read more

0
votes
Fixed

Shadows are rendered only for one of the batches when calling DrawMeshIn...

Graphics - LowLevel

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Sep 30, 2020

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Version/s: 2018.3.12f1, 2018.4, 2020.2

Reproduction steps: 1. Open the user's attached "Demos-DrawMeshInstancedIndirect.zip" project 2. Load "InstanceIndirectShadowsIssue"... Read more

0
votes
Fixed

Frame Debugger doesn't work when using Camera.SetTargetBuffers

Graphics - LowLevel

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Sep 18, 2020

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Version/s: 2018.4.0f1, 2019.4.10f1, 2020.2.0a1

Reproduction steps: 1. Download and open the attached "FrameDebuggerSetTargetBuffers" project 2. Open the "TestCase" scene 3. Enter ... Read more

0
votes
Won't Fix

Canvas elements' changes in size are delayed when the Build window's res...

Graphics - LowLevel

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Aug 24, 2020

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Version/s: 2018.3.11f1, 2018.4, 2020.2

How to reproduce: 1. Open user's attached "窗口大小改变的问题" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (File->Buil... Read more

0
votes
Fixed

[Mobile] Draw Mesh (instanced) is not showed in frame debbuger on mobile...

Graphics - LowLevel

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Jul 09, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

Steps to reproduce: 1. Open user's attached project "DrawMeshinstancedTest.zip" 2. Build it to Mobile as a Developer build 3. Open F... Read more

0
votes
By Design

MRT result in the scene being drawn in the corner of the screen instead ...

Graphics - LowLevel

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Jun 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2020.2

How to reproduce: 1. Open the attached 'New Unity Project.zip' project 2. Build for iOS and open the Xcode project 3. Deploy the Xco... Read more

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