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0
votes
Fixed

DX11 refcount assert printed in editor with some 3rd party tools

Graphics - General

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Jun 11, 2015

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Version/s: 5.2.0a2

There are many situations when this assert gets printed to the Console:refCount == 0 (D3D11Utils.cpp Line: 117) One way to reproduce... Read more

0
votes
Fixed

[Layers] When layer's name is too long, it becomes invisible in drop dow...

Graphics - General

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Mar 18, 2016

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Version/s: 5.2.4f1

Steps to reproduce:1. Open attached project and open scene "layergg".2. Select game object named "GameObject".3. In "Inspector" wind... Read more

0
votes
Not Reproducible

[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash

Graphics - General

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Oct 05, 2015

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Version/s: 5.2.1p2

To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more

0
votes
Fixed

Screen.currentResolution returns incorrect value when launching in full ...

Graphics - General

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Sep 24, 2015

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Version/s: 5.2.1f1

1. Open attached Unity project.2. Build and run it as PC standalone.3. Make sure "Windowed" checkbox is unchecked.4. Click "Play!" b... Read more

0
votes
Fixed

[Crash] VertexBufferD3D11::EndWriteVertices. Crash after deleting GameOb...

Graphics - General

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Sep 05, 2015

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Version/s: 5.2.0f2

1. Open attached project "repro_725280.zip"2. Load "Main" scene and play3. Wait for the man to walk to screen centre and the menu wi... Read more

1
votes
Fixed

[Graphics] Linear Lighting isn't consistent between Editor and Standalon...

Graphics - General

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Sep 01, 2015

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Version/s: 5.2.0f2

To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the stan... Read more

0
votes
Fixed

Crash at GraphicsCaps::CheckGPUSupported

Graphics - General

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Nov 06, 2015

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Version/s: 5.2.2f1

Fix/Workaround: - make sure you are running Unity directly on your machine (not through Remote Desktop Connection or in a virtual ma... Read more

0
votes
Fixed

[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its chang...

Graphics - General

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Jul 21, 2015

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Version/s: 5.2.0b3

Project Steps: 1. Open scene "MSAA".2. Quality settings->Anti Aliasing change to Disabled.3. Quality settings->Anti Aliasing c... Read more

0
votes
Fixed

[GLCORE][GLLEGACY] Setting matrix for material is not working

Graphics - General

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Jul 22, 2015

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Version/s: 5.2.0b4

Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "M... Read more

0
votes
By Design

Enabling Anti Aliasing affects "HBAO plus" plugin rendering buffer orien...

Graphics - General

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Nov 03, 2015

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Version/s: 5.2.2f1

1. Open attached Unity project.2. Open "Test" scene.3. Move "Main Camera" close to the doors.4. Play the scene.5. Go to "Edit > "... Read more

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