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-enable-stereocopic isn't supported with OpenGL on Windows
To reproduce: 1) Create new project 2) Add a cube and a directional light 3) Build this scene on Windows Standalone x86 4) Run the b... Read more
[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps: 1) Load the UnstableBundles project 2) Immediately Exit Unity Editor (these two steps are important be... Read more
Memory is not fully released after destroying Texture2D
To Reproduce: 1. Open the attached project and Play. 2. Click 'Test 2' 3. Wait until the test is completed and click 'Test 2' 4. ... Read more
[Collider] Primitive colliders diverge from meshes under non-uniform sca...
To reproduce: 1. Open attached project 2. Open Tank scene 3. Select GameObject in scene 4. Notice that mesh is rendered strangely ... Read more
[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. It has 3 objects which logs OnBecameVisible() a... Read more
[Texture] When changing texture values at runtime, they keep changed unt...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. It has a texture which changes to red on clicking 4. Pl... Read more
D3D device reset failed [invalid call] when trying to open regedit
To reproduce this issue: 1. Open a new project 2. Go to Players Settings Only with 'Use Direct3d11' disabled in Players Settings ( ... Read more
TextMesh anchor is misaligned when opening a 4.5 project in 4.6
To Reproduce: 1. Open this project in 4.5 and 4.6. 2. Notice that the middleCenter anchor of the textMesh component is positioned ... Read more
[RenderTexture][SSAO] Render texture is not painted in a standalone with...
To reproduce this issue: 1. Open the attached project 2. Open the scene 'test' 3. Run built project in windowed mode. 4. Push ALT E... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project. 2. Open Demo scene. 3. Go Edit -> Project Settings -> Player 4. Switch Color Space option b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched