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[URP] Graphics.DrawMeshInstancedIndirect rendering correctly after click...
How to reproduce: 1. Open the user's attached "FEP_copy.zip" project (or for 2020.1 versions use "TestPouchRenderer.zip") 2. Open th... Read more
[URP] An error is spammed in a Build when using 2D Light with the "Use N...
How to reproduce: 1. Open user's attached "Render Bug Repro" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (Fil... Read more
DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...
Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more
Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when entering Play mod...
How to reproduce: 1. Open the attached project named "Case_1253235" 2. Open the "Roll-a-ball" Scene located in the _Completed-Game f... Read more
Instanced meshes are not drawn at certain camera angles when Graphics.Dr...
How to reproduce: 1. Open the attached '1250562.zip' project 2. Open '10001_00' Scene 3. Enter Play Mode 4. Pan the viewport camera ... Read more
Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...
Reproduction steps: 1. Open the attached project ("1227781.zip") 2. Open "SampleScene" 3. Select "CrashyMeshGO" in the Hierarchy 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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