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0
votes
Not Reproducible

[URP] Graphics.DrawMeshInstancedIndirect rendering correctly after click...

Graphics Device Features

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May 13, 2021

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Version/s: 2019.3.0a1, 2019.4.9f1

How to reproduce: 1. Open the user's attached "FEP_copy.zip" project (or for 2020.1 versions use "TestPouchRenderer.zip") 2. Open th... Read more

1
votes
Fixed

[URP] An error is spammed in a Build when using 2D Light with the "Use N...

Graphics Device Features

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Aug 04, 2020

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Version/s: 2019.3, 2019.4.6f1, 2020.1, 2020.2

How to reproduce: 1. Open user's attached "Render Bug Repro" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (Fil... Read more

0
votes
Fixed

DrawMeshInstancedIndirect fails to render opaque pass when using OpenGL ...

Graphics Device Features

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May 28, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b10, 2020.2

Steps to reproduce: 1. Open user's attached project "InstancingRenderingBugs.zip" 2. Build it to Android 3. Notice that nothing is ... Read more

0
votes
Not Reproducible

Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when entering Play mod...

Graphics Device Features

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Jun 04, 2020

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Version/s: 2019.3.13f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1253235" 2. Open the "Roll-a-ball" Scene located in the _Completed-Game f... Read more

0
votes
By Design

Instanced meshes are not drawn at certain camera angles when Graphics.Dr...

Graphics Device Features

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May 26, 2020

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Version/s: 2019.2.11f1, 2019.3, 2020.2

How to reproduce: 1. Open the attached '1250562.zip' project 2. Open '10001_00' Scene 3. Enter Play Mode 4. Pan the viewport camera ... Read more

1
votes
Fixed

Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...

Graphics Device Features

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Mar 14, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2019.3.0f6, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project ("1227781.zip") 2. Open "SampleScene" 3. Select "CrashyMeshGO" in the Hierarchy 4. ... Read more

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