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0
votes
By Design

Empty scene contains unnecessary resources.assets.resS file when built t...

Build Pipeline

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Oct 31, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0b7, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open Meta project2. Create empty Scene3. Build that empty Scene Reproducible with: 2017.4.19f1, 2018.3.3f1, 2019.1.0... Read more

1
votes
Duplicate

Building to iOS fails with an error "DXT5 compressed textures are not su...

Build Pipeline

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Jan 18, 2019

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Version/s: 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download user's attached repro project from the given link in the Edit field2. Build the project to iOS3. Notice... Read more

0
votes
By Design

[Android] Editor freezes while building a Scene for Android

Build Pipeline

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Aug 23, 2020

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Version/s: 2018.3, 2018.4, 2018.4.4f1, 2019.1, 2019.2, 2019.3, 2020.1.0a20

Reproduction steps:1. Open the user's supplied project2. Build or Build and Run to an Android device Expected result: Editor build's... Read more

0
votes
Won't Fix

[IL2CPP] "il2cpp.exe did not run properly" error is thrown when building...

Build Pipeline

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Dec 30, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open user's attached project "DungeonCrawlTycoon.zip"2. Build it as an App bundle3. Notice the Task manager wh... Read more

0
votes
Won't Fix

Unreferenced Material with "HideFlags.DontSave" is included in Build

Build Pipeline

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Sep 03, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more

0
votes
Fixed

Models are invisible in Unity player when using import options "Keep Qua...

Build Pipeline

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Aug 24, 2019

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Version/s: 2018.3.0a2, 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "repro_1179051"2. Build and run the project Expected result: model is visible in the Unity... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

0
votes
By Design

Inconsistent results between Build and Build & Run when errors occur dur...

Build Pipeline

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May 08, 2019

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Version/s: 2018.3, 2019.1, 2019.2, 2019.3.0a1, 2019.3.0a2

In the attached project, an animation controller is present with missing parameters - this causes errors to occur during the buildin... Read more

0
votes
Fixed

Build Setting "Wait For Managed Debugger" is not accessible via scriptin...

Build Pipeline

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May 10, 2019

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Version/s: 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Reproduction steps:1. Create a new project2. Open project's Build Settings. Observe the "Wait For Managed Debugger" option3. Create ... Read more

0
votes
Fixed

[Android] Scripts changes do not take effect in builds after "Scripts on...

Build Pipeline

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Jun 12, 2019

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Version/s: 2019.1.0a7, 2019.1.6f1, 2019.2, 2019.3

To reproduce:1. Open the attached project2. Build and Run the "SampleScene" on Android device3. Check the "Development Build" and "S... Read more

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