Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

167

Found in

5.0.0b19

Issue ID

662813

Regression

No

[Enlighten] Stuck at clustering jobs when baking lightmaps

Progressive Lightmapper

-

-e: attached project never finishes baking

-repro:
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"

--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning

  1. Resolution Note (2021.2.X):

    We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.

Comments (129)

  1. Jordan104

    Mar 23, 2015 08:09

    Really annoying problem, hopefully unity addresses this issue soon.

  2. Iron-Warrior

    Mar 20, 2015 04:50

    Same issue here, 5/11 Clustering | 1 Jobs. Single static object in the scene, ~700 tris. Unity 5.0.0f4.

  3. Anjin_nz

    Mar 16, 2015 11:15

    Currently sticking on rendering a terrain and on a very large plane > 12 in scale.

  4. idurvesh

    Mar 14, 2015 06:51

    Same here,in unity 5.0.0.4f , though I stuck at occlusion cull , just clicked on it, n it got stuck at jobs

  5. idurvesh

    Mar 14, 2015 06:50

    Same here with 5.0.04f

  6. jenanty

    Mar 13, 2015 15:52

    Having the same problem, but i know some working combination
    for scenes 50k+. Its only for preview!!
    1) i create LightParams http://i.gyazo.com/62533a8e70197bf8d7d9ecf261e647cd.png
    2) params for object (static) http://i.gyazo.com/1928e3024cf7b07ff81ad5851e0426c6.png
    3) my light (static) http://i.gyazo.com/1d479428be184ea4aa259a50694f848f.png
    is lowest quality, I hope this will be helpful

  7. Mumasboy

    Mar 12, 2015 11:56

    Having the same problem - not sure if its actually stuck or what.

    Since upgrading light-mapping times have increased by around 10000%. What was taking less than a minute in now taking sometimes around 50 minutes.

  8. Higgenbothom

    Mar 07, 2015 10:47

    I had the exact same problem occur on Unity 5.0.0f4. Lightmapping does not proceed past 7/11 Light transform | 1 jobs.

  9. Ricane

    Feb 12, 2015 19:30

    Does also happen in Release Candidate Version (5.0.0.1f Pro)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.