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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
167
Found in
5.0.0b19
Issue ID
662813
Regression
No
[Enlighten] Stuck at clustering jobs when baking lightmaps
-e: attached project never finishes baking
-repro:
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"
--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning
Comments (129)
-
DelaHackerRocker
Jan 08, 2016 00:18
TO FIX:
- Go through every single piece of geometry in the scene and make sure NOTHING is marked STATIC.
-
PhilUpO
Jan 07, 2016 14:27
Got 5.304f this issue is still occurring
-
twistedcitizens
Jan 06, 2016 08:21
Just got 5.2.4 - This is still occuring.
-
AaronC
Dec 30, 2015 23:20
This is why Unity is Shovelware
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tkcr
Dec 26, 2015 10:20
Postponed? well I have a solution, Unreal Engine.
-
fincha
Dec 24, 2015 15:29
confirmed, removed the static checkbox, now I can build
-
gn.gametorque
Dec 09, 2015 07:38
I am facing this issue too..
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SilverStorm
Nov 24, 2015 02:51
For anyone who still has this issue, simply scale everything to 0.1 - 0.01 - those areas should make the GI render much faster since it takes these Units into consideration. Make those settings within the importer not the scene.
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SilverStorm
Nov 24, 2015 02:26
Confirmed it is still present in 5.2.3, Unity you guys have ruined my life, losing millions of dollers worth of productivity by now over the years. How do you feel being responsible for screwing thousands of developers with your poorly optimized/coded engine.
Now the core of its lighting claims is completely broken making it unusable entirely. Beast was the way to go.
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Colsone
Nov 22, 2015 23:02
Ive found the problem, go to the lighting tab. Then scroll all the way down to other settings. Then you will see a box that says auto, uncheck it.
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