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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
167
Found in
5.0.0b19
Issue ID
662813
Regression
No
[Enlighten] Stuck at clustering jobs when baking lightmaps
-e: attached project never finishes baking
-repro:
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"
--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning
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nbalexis1
Mar 13, 2016 16:17
It is still in 5.3.2. I find it is due to the scale in FBX importer. Set it to 0.01. However, can't believe it is Postponed...
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Jon-Huhn
Feb 23, 2016 00:35
You guys who are saying that turning off static meshes solved the problem don't understand that static meshes are necessary in order to bake lightmaps into the scene. Your workaround is to simply not use lightmapping, which is NOT acceptable on a AAA engine.
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peterept2
Jan 31, 2016 04:10
That fix worked for me also, I had several static meshes scaled at 100. Settings them to non-static fixed it immediately. I'll rebuild those.
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DelaHackerRocker
Jan 08, 2016 00:18
TO FIX:
- Go through every single piece of geometry in the scene and make sure NOTHING is marked STATIC.
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PhilUpO
Jan 07, 2016 14:27
Got 5.304f this issue is still occurring
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twistedcitizens
Jan 06, 2016 08:21
Just got 5.2.4 - This is still occuring.
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AaronC
Dec 30, 2015 23:20
This is why Unity is Shovelware
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tkcr
Dec 26, 2015 10:20
Postponed? well I have a solution, Unreal Engine.
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fincha
Dec 24, 2015 15:29
confirmed, removed the static checkbox, now I can build
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gn.gametorque
Dec 09, 2015 07:38
I am facing this issue too..
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