Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

167

Found in

5.0.0b19

Issue ID

662813

Regression

No

[Enlighten] Stuck at clustering jobs when baking lightmaps

Progressive Lightmapper

-

-e: attached project never finishes baking

-repro:
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"

--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning

  1. Resolution Note (2021.2.X):

    We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.

Comments (129)

  1. 3danimation.pro

    May 03, 2015 23:04

    it turned out not specifically nonmanifold geometries cause the problem
    I have a closet full of shoes I found one of shoes which hasn't much poly is the problem
    it is defiantly related to bad geometries

  2. 3danimation.pro

    May 03, 2015 22:10

    after weeks of Trial and error I found the problem
    the problem is related to nonmanifold geometries

    to fix bad geometry in maya go to mesh / clean up / check nonmanifold geometry

    Please let me know if you managed to solve your scene problem

  3. Toby-Grierson

    Apr 26, 2015 14:17

    I'm seeing this on 5.0.1f1.

  4. westingtyler

    Apr 23, 2015 15:36

    Yeah, when I start Unity now, my sun suddenly always light looks orange and has hard shadows. Before when I started unity, this happened briefly then stopped doing that. At the bottom it says the same thing: Clustering jobs 5/11. Forever. This happened on 5.0.0.f4, and I'm upgrading now to 5.0.1f1, so we'll see.

  5. eslam-aboalo

    Apr 23, 2015 12:54

    Same Error

  6. arrested_games

    Apr 21, 2015 13:38

    This is happening to me at Light transform ; unity pro 5.0.1f1 - never moves beyond this.
    I am baking the scene to get past the other issue of clipping and flashing on shadows...

  7. ninjanosui

    Apr 21, 2015 05:47

    I have a very simple scene where unity locks up my computer, does nothing then crashes.. Lighting really needs to get fixed.

  8. ivan316ivan

    Apr 19, 2015 10:05

    1 Vote more...

  9. akbay

    Apr 19, 2015 07:53

    I had same problem. It happens when there is a big single mesh (not in terms of polygon count, but real world size of mesh ) in the scene. I split the big mesh, then problem solved...

  10. kc4ydx

    Apr 17, 2015 19:17

    I'm stuck at 11/15, killed the Unity editor since it was bogging down my whole computer. When I rebooted and re-opened my project the job just restarted. Is there a way to kill the job and recover my project?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.