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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

167

Found in

5.0.0b19

Issue ID

662813

Regression

No

[Enlighten] Stuck at clustering jobs when baking lightmaps

Progressive Lightmapper

-

-e: attached project never finishes baking

-repro:
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"

--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning

  1. Resolution Note (2021.2.X):

    We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.

Comments (129)

  1. HeyMufti

    Mar 03, 2017 00:41

    Error still persists. Lightmapping is a complete mess in Unity 5.5. Fix or I'll be forced to port the project to UE4.

  2. HaakonL

    Feb 27, 2017 12:48

    Oh my. I guess this will be fixed as part of the new Unity 2017 after the summer, to force everyone to upgrade ;)

  3. Zihaben

    Nov 15, 2016 21:35

    Have the same problem.
    In my case, that was caused by STATIC GAMEOBJECT WITH SHADOW CASTING TURNED OFF. So I turned on shadows for all the gameobjects, and everything is OK.

  4. EvilGremlin

    Nov 15, 2016 07:49

    Why is voting disabled for this? I am having this issue right now.

  5. justtime

    Nov 04, 2016 10:50

    Same issue on 5.4.2p2

  6. TheFish657

    Oct 20, 2016 21:13

    Everyone annoyed that they haven't fixed it not that they are creating a new progressive lightmapping system which will surely remove this error

  7. Acreates

    Oct 18, 2016 15:38

    10/10/2016 Same issue here. Cleared my GI cache and moved the cache to a larger disk size. IF this doesn't work, then I have to light per object instead of the whole scene. Which will be a pain in the arse. Unity please can we get an official response?

  8. hofmann308

    Oct 15, 2016 17:57

    Still unaddressed in the middle of October? Going to Unreal now.

  9. LuigiRift

    Oct 04, 2016 18:19

    Postponed? This just confirms it. This is my last project ever dealing with Unity. I'm moving to Unreal. This is absolutely one of the most important parts of game development, and you just leave the damn feature broken without addressing it? This is trash.

  10. Eduardnaut

    Oct 04, 2016 17:31

    Please, guys, fix this one! Left my scene baking for 22 hours and it is still stuck.
    People are posting solutions like"Disable the whole feature and then it works", or "disable few objects till it completes", but then, what is the point??? Sure I can disable the whole GI but then there is just no feature

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