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Fixed in 2017.2.0f3

Fixed in 5.6.X, 2017.1.X



Found in


Issue ID




"In order to call GetTransformInfoExpectUpToDate..." error message appears while toggling Skinned Mesh Renderer component

Graphics - General


How to reproduce:
1. Create a new project
2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type settings would be set to Soft or Hard Shadows
3. Add a 3D Object as a child of "Directional Light" GameObject
4. Add a Skinned Mesh Renderer component to a 3D Object
5. Create an empty GameObject as a child of 3D Object
6. Go back to 3D Object Inspector settings and set an empty GameObject as a Root Bone
7. Toggle on and off 3D Objects Skinned Mesh Renderer component repeatedly

Expected result: No error is appearing
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." error message appears in the Console

Note: The important parts of this bug reproduction are Spotlight, Realtime/Mixed Shadows(hard/soft), "Skinned Mesh Renderer" with "Root Bone" assigned

Regression introduced in - 5.6.0b8
Reproducible with - 2017.1.0b1, 5.6.0f3, 5.6.0b8
Not reproducible with - 5.6.0b7, 5.5.3f1, 5.4.5f1

Fixed in 2017.2.0a4. Backports to 5.6 and 2017.1 were made.

Comments (65)

  1. rickomax

    Apr 13, 2017 22:08

    Still happening.

  2. Velo222

    Apr 13, 2017 20:42

    I'm getting this in console when I upgraded to 5.6.0f3. It spams it 999+ times and keeps spamming it throughout the game.

  3. ThaiCat

    Apr 13, 2017 15:29

    i don't use any spotlights or skinned mesh renderers but also have this bug.

  4. Gurg

    Apr 12, 2017 19:23

    @Aqualancer Our public tracking system never shows the email the bug was reported from for many reasons, but that is tracked internally in case we need additional information. That said, thank you so much for checking on all these different versions and these nice steps! :D

  5. Ruhan-

    Apr 10, 2017 04:48

    My bug report never got posted but this one did =__= I wrote all those steps for reproducing it :P you copy-pasted it, but I suppose there's no credit tug of war when it comes to debugging.
    I just hope this thing is handled.

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