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Fixed in 2017.2.0f3

Fixed in 5.6.X, 2017.1.X

Votes

131

Found in

5.6.0f3

Issue ID

899009

Regression

Yes

"In order to call GetTransformInfoExpectUpToDate..." error message appears while toggling Skinned Mesh Renderer component

Graphics - General

-

How to reproduce:
1. Create a new project
2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type settings would be set to Soft or Hard Shadows
3. Add a 3D Object as a child of "Directional Light" GameObject
4. Add a Skinned Mesh Renderer component to a 3D Object
5. Create an empty GameObject as a child of 3D Object
6. Go back to 3D Object Inspector settings and set an empty GameObject as a Root Bone
7. Toggle on and off 3D Objects Skinned Mesh Renderer component repeatedly

Expected result: No error is appearing
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." error message appears in the Console

Note: The important parts of this bug reproduction are Spotlight, Realtime/Mixed Shadows(hard/soft), "Skinned Mesh Renderer" with "Root Bone" assigned

Regression introduced in - 5.6.0b8
Reproducible with - 2017.1.0b1, 5.6.0f3, 5.6.0b8
Not reproducible with - 5.6.0b7, 5.5.3f1, 5.4.5f1

--------------
Fixed in 2017.2.0a4. Backports to 5.6 and 2017.1 were made.

Comments (65)

  1. Konst

    Apr 21, 2017 05:56

    still annoying in 5.6.0p1 win10

  2. ricanteja

    Apr 20, 2017 20:47

    Unity 5.6.0f3 64bit Windows 7 here

  3. SpookyCat

    Apr 20, 2017 09:54

    Happens in 5.6.0p1 still making it impossible for us to use 5.6, when will this be fixed?

  4. Morgenstern_1

    Apr 19, 2017 14:02

    We're encountering this issue (not the interpolation version) and it's making it next to impossible to debug anything while running in the editor as there are hundreds of errors. Is there any progress update on this?

  5. lihaifeng

    Apr 19, 2017 08:37

    "RendererUpdateManager only synchronizes renderers that are added to the scene, so AssertIsTransformInfoUpToDate can only be called on renderers that are added to the scene"--------how to solve the problem?please!

  6. Velo222

    Apr 19, 2017 06:59

    Just wanted to add that it seems to be an issue with Rigidbody interpolation as well (as others have stated), not just the skinned mesh renderer. Just wanted to agree with the below comment that setting all of my gameobject's Rigidbody interpolation settings to "None" makes the error go away. If I set them back to "Interpolate", the error shows up again.

  7. mushdevstudio

    Apr 19, 2017 00:14

    +1
    Please revert what ever was changed with interpolation since 5.3.3p1 as that runs so perfectly.
    This is preventing many of us from using 5.6 :(
    When we turn off all interpolation for all rigidbodies the error message goes away but the objects become all jerky and really un playable :(

  8. djgriff

    Apr 17, 2017 20:06

    + this

  9. Michieal

    Apr 17, 2017 05:00

    I'm getting the same error. I'm kinda glad to see that I am not the only one.

    @Gurg : Any eta's on this being fixed?

    thank you.

  10. Noogy

    Apr 14, 2017 22:51

    Glad to see this bug in the tracker, it popped up for me recently as well. Started happening immediately after converting my game to 5.6.0f3

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