Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
131
Found in
5.6.0f3
Issue ID
899009
Regression
Yes
"In order to call GetTransformInfoExpectUpToDate..." error message appears while toggling Skinned Mesh Renderer component
How to reproduce:
1. Create a new project
2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type settings would be set to Soft or Hard Shadows
3. Add a 3D Object as a child of "Directional Light" GameObject
4. Add a Skinned Mesh Renderer component to a 3D Object
5. Create an empty GameObject as a child of 3D Object
6. Go back to 3D Object Inspector settings and set an empty GameObject as a Root Bone
7. Toggle on and off 3D Objects Skinned Mesh Renderer component repeatedly
Expected result: No error is appearing
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." error message appears in the Console
Note: The important parts of this bug reproduction are Spotlight, Realtime/Mixed Shadows(hard/soft), "Skinned Mesh Renderer" with "Root Bone" assigned
Regression introduced in - 5.6.0b8
Reproducible with - 2017.1.0b1, 5.6.0f3, 5.6.0b8
Not reproducible with - 5.6.0b7, 5.5.3f1, 5.4.5f1
--------------
Fixed in 2017.2.0a4. Backports to 5.6 and 2017.1 were made.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
cozyurt_unity
Jul 11, 2020 15:04
www.patilimama.com
www.tam-organik.com
www.patilimama.net
Joe_Indie
Nov 02, 2018 22:39
Unity 2017.4.14 LTS for info
Joe_Indie
Nov 02, 2018 22:38
Got this bug today NOV 02 2018 with strange results on models (stretched members etc.):
Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
Grish_tad
Jan 08, 2018 14:36
Same problem in unity 2017.2.0f3
Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
solidearthvr
Oct 05, 2017 17:54
I get this error in 2017.1.0p4 and I have the build architecture set to x86_64.
ai3amt
Aug 29, 2017 07:09
I too have this error. If the build architecture is set to x86 then the error occurs. If its set to x64_x86, it appears to be happy.
Ruhan-
Jul 04, 2017 09:17
Fixed on Patch 5.6.2p1
(899009) - Graphics: Fix for GetTransformInfoDoNotExpectUpToDate in renderer bounding volume updating
https://unity3d.com/unity/qa/patch-releases
BEARIlko
Jun 28, 2017 09:00
Tried Unity 5.6.2f1 (64-bit)
Yep! Same error on interpolated Rigidbodies.
This is seriously driving me nuts for so long and I am currently considering downgrading Unity back to 5.5.3p4, 5.4.2f2 or even lower.
Hope this issue gets fixed. Unity 5.6 has great features that would be nice to use.
Best of wishes.
Urishizu
Jun 27, 2017 23:21
This is still broken in 5.6.2f1. I just updated an hour ago and am still experiencing it.
abood97
Jun 27, 2017 11:58
"><img >