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Fixed in 2017.2.0f3

Fixed in 5.6.X, 2017.1.X



Found in


Issue ID




"In order to call GetTransformInfoExpectUpToDate..." error message appears while toggling Skinned Mesh Renderer component

Graphics - General


How to reproduce:
1. Create a new project
2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type settings would be set to Soft or Hard Shadows
3. Add a 3D Object as a child of "Directional Light" GameObject
4. Add a Skinned Mesh Renderer component to a 3D Object
5. Create an empty GameObject as a child of 3D Object
6. Go back to 3D Object Inspector settings and set an empty GameObject as a Root Bone
7. Toggle on and off 3D Objects Skinned Mesh Renderer component repeatedly

Expected result: No error is appearing
Actual result: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." error message appears in the Console

Note: The important parts of this bug reproduction are Spotlight, Realtime/Mixed Shadows(hard/soft), "Skinned Mesh Renderer" with "Root Bone" assigned

Regression introduced in - 5.6.0b8
Reproducible with - 2017.1.0b1, 5.6.0f3, 5.6.0b8
Not reproducible with - 5.6.0b7, 5.5.3f1, 5.4.5f1

Fixed in 2017.2.0a4. Backports to 5.6 and 2017.1 were made.

Comments (65)

  1. Zyl

    Apr 30, 2017 12:06

    I have found another way of getting this error message to be printed. I have submitted a seperate bug report for it, but posting reproduction steps here anyway:

    1. Create a cube from the menu: GameObject->3D->Cube.
    2. Set the Lightmap Static flag to be enabled on it.
    3. Under Window->Lighting->Settings, make sure "Auto Generate" is disabled.
    4. Move, rotate or scale/rect-transform the object using handles in the scene view.
    5. Press Ctrl+Z or select Undo from the menu: Edit->Undo

  2. mushdevstudio

    Apr 29, 2017 23:40

    Just tried 5.6.0p3 and it is still happening - wtf - why did they change such a fundamental process as rigid body interpolation - this is a real deal breaker and has shaken my confidence in using Unity after spending the last few years building my soon to be released game which relies heavily on rigid body interpolation. :(

  3. mikorigames

    Apr 27, 2017 10:43

    Unity 5.6.0p2

    - VR
    - Spotlight
    - Skinned Mesh Renderer
    - No Rigidbody

  4. cendere

    Apr 26, 2017 20:12

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  5. Blorfy

    Apr 26, 2017 17:59

    Also getting this on 5.6.0.f3 reverting back to 5.4.4 for now.

  6. Tarball

    Apr 25, 2017 22:20

    Happens to me when I interpolate rigidbody...

  7. Setmaster

    Apr 25, 2017 02:33

    Having the interpolate/extrapolate rigidibody version.

  8. f0ff886f

    Apr 23, 2017 18:38

    still broken in 5.6.0p2... !

  9. seronni

    Apr 21, 2017 23:44

    For me, this error appear just when I have a Rigidbody in the object and I change in runtime some properties of the transform for this object. If I delete the Rigidbody, it works :(

  10. HeimerdingerBanana

    Apr 21, 2017 15:39

    Why... just another difficulties...

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