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Fixed in 5.3.0
Votes
9
Found in
5.1.0f2
Issue ID
698724
Regression
Yes
FMOD::Sound instance for resource error
To reproduce:
1. Open GLTest.zip project
2. Open GameLoader scene
3. Run custom builder in top of Editor menu. Build->Game build and select temp folder
4. Copy file from AssetBundles.zip to temp folder
5. Press play
6. Notice "Error: Cannot create FMOD::Sound instance
for resource..." error
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Skjalg
Dec 02, 2016 08:18
Did not see the poster below me.
https://issuetracker.unity3d.com/issues/ios-audio-with-streaming-load-type-does-not-play-on-some-devices-running-ios-10
Skjalg
Dec 02, 2016 08:10
Error: Cannot create FMOD::Sound instance for resource sharedassets1.resource is still happening on 5.4.2f2.
It seems to be very device/iOS version specific. We recently launched an app that got ~5k downloads yesterday, on its second day and we've seen this error pop up ~1500 times over the last 24 hours.
It seems to only happens on:
iOS version Count
iOS 10.1.1 581
iOS 10.0.2 328
iOS 10.1 53
iOS 10.0.1 38
Device
iPad (4th gen, Wi-Fi) 468
iPhone 5 (A1429) 340
iPad (4th gen, A1460) 117
iPhone 5c (A1507/A1516/A1529) 67
iPhone 5c (A1456/A1532) 4
c_andrews
Oct 28, 2016 09:24
I have just started getting this issue on Android when trying to stream an audio file from Persistent data or Streaming assets. I've got some background music playing but I don't seem to be able to play anything while that is playing:
Error: Cannot create FMOD::Sound instance for resource ؚWT@��T�, (Operation could not be performed because specified sound/DSP connection is not ready. )
UnityEngine.WWW:GetAudioClipInternal(Boolean, Boolean, Boolean, AudioType)
UnityEngine.WWW:GetAudioClip(Boolean, Boolean, AudioType)
UnityEngine.WWW:GetAudioClip(Boolean, Boolean)
I get the same error on:
- Samsung S6 running 6.0.1
- Amazon Fire running Fire OS 5.3.1.0
- Google Nexus 7 running 6.0.1
Handelabra
Oct 20, 2016 11:56
This is being tracked in a new issue: https://issuetracker.unity3d.com/issues/ios-audio-with-streaming-load-type-does-not-play-on-some-devices-running-ios-10
Handelabra
Oct 20, 2016 07:42
We are running into this problem with some users on iOS devices. We've built with both Unity 5.3.6f1 and 5.4.2f1, no difference.
liyitc
Oct 13, 2016 14:06
5.4.1f1!!! please fix
ian_16
Oct 11, 2016 23:46
Issue is still present in 5.4.1f1
rtalerico89
Oct 11, 2016 01:47
Still seeing this in 5.4.1p4.. Working fine in the Editor, but error is raised on iOS.
Guliz
Oct 07, 2016 11:50
have the same problem. Unity 5.4.1, iOS10, iPhone 5, 5c, iPad 4th gen.
FabienTF
Oct 06, 2016 13:21
Same problem for streaming audio tracks only on iOS 10+ 32-bit CPUs.