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Fixed in 5.3.0
Votes
9
Found in
5.1.0f2
Issue ID
698724
Regression
Yes
FMOD::Sound instance for resource error
To reproduce:
1. Open GLTest.zip project
2. Open GameLoader scene
3. Run custom builder in top of Editor menu. Build->Game build and select temp folder
4. Copy file from AssetBundles.zip to temp folder
5. Press play
6. Notice "Error: Cannot create FMOD::Sound instance
for resource..." error
Comments (64)
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Handelabra
Oct 20, 2016 11:56
This is being tracked in a new issue: https://issuetracker.unity3d.com/issues/ios-audio-with-streaming-load-type-does-not-play-on-some-devices-running-ios-10
Handelabra
Oct 20, 2016 07:42
We are running into this problem with some users on iOS devices. We've built with both Unity 5.3.6f1 and 5.4.2f1, no difference.
liyitc
Oct 13, 2016 14:06
5.4.1f1!!! please fix
ian_16
Oct 11, 2016 23:46
Issue is still present in 5.4.1f1
rtalerico89
Oct 11, 2016 01:47
Still seeing this in 5.4.1p4.. Working fine in the Editor, but error is raised on iOS.
Guliz
Oct 07, 2016 11:50
have the same problem. Unity 5.4.1, iOS10, iPhone 5, 5c, iPad 4th gen.
FabienTF
Oct 06, 2016 13:21
Same problem for streaming audio tracks only on iOS 10+ 32-bit CPUs.
SomeTallGy
Oct 04, 2016 20:51
Same Problem in 5.4.1f1 -- hellooooooo?
GDesmoulins
Sep 23, 2016 07:19
Same problem for me with the 5.4.0f3 version.
Everything was ok with 5.2.3p3
trying to load .mp3 files located in StreamingAssets folder
Please help us God Unity ...
rebelincontrol
Sep 07, 2016 14:08
Regressed in 5.40f3