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Fixed in 5.3.0

Votes

9

Found in

5.1.0f2

Issue ID

698724

Regression

Yes

FMOD::Sound instance for resource error

Audio

-

To reproduce:
1. Open GLTest.zip project
2. Open GameLoader scene
3. Run custom builder in top of Editor menu. Build->Game build and select temp folder
4. Copy file from AssetBundles.zip to temp folder
5. Press play
6. Notice "Error: Cannot create FMOD::Sound instance
for resource..." error

Comments (61)

  1. 892cad13a0814848cc508c981dd2b0bf?d=mm

    sin5571

    Aug 26, 2017 11:19

    Still in 5.6.2 f1

  2. 9254d1778af6bb9b2c9dc5c00099e260?d=mm

    UweR7

    Aug 20, 2017 07:32

    Getting it in 5.5.4f1

  3. Cc0576f84de1f31276fd6ab35e1fde5d?d=mm

    mooncascade

    Jun 29, 2017 12:13

    Still getting this on iOS (fine on Android) using 5.6.2f1.

  4. D6f94df89007aec5fbe02deb6d65728d?d=mm

    DeadShawn

    Jun 28, 2017 21:55

    I'm getting this in Unity 5.6.1f1

  5. 624d7ab02b383163ec37b914648f0261?d=mm

    metge

    May 18, 2017 10:39

    This is my code is fine worked in the Unity 5.6.0f3 Personal, OS Win 10

    using UnityEngine;
    using System.Collections;

    public class TestAudio : MonoBehaviour
    {
    private AudioSource _audiopoint;
    private WWW _www;

    void Start()
    {
    _audiopoint = GetComponent<AudioSource>();
    }

    private void Update()
    {
    if (Input.GetKeyDown(KeyCode.Space))
    {
    //StartCoroutine(DownloadAndPlay("http://www.tannerhelland.com/dmusic/AMemoryAway.ogg"));

    StartCoroutine(DownloadAndPlay("file:///"+ Application.dataPath + "/UserSounds/" + "/my.ogg"));
    }
    }

    IEnumerator DownloadAndPlay(string url)
    {
    Debug.Log(url);
    _www = new WWW(url);
    Debug.Log("Start Dowload");
    yield return _www;
    Debug.Log("Playing");
    _audiopoint = GetComponent<AudioSource>();
    _audiopoint.clip = _www.GetAudioClip(false, true, AudioType.OGGVORBIS);
    _audiopoint.clip.name = "Downloaded clip";
    _audiopoint.Play();
    }
    }

  6. 719ada59f62e2eaca6c2d76c3319b4db?d=mm

    Gunhi

    May 16, 2017 09:56

    Still have this in 5.6.0p4
    Error: Cannot create FMOD::Sound instance for resource \320A\250, (Operation could not be performed because specified sound/DSP connection is not ready. )
    UnityEngine.WWWAudioExtensions:GetAudioClip(WWW, Boolean, Boolean, AudioType)
    <DownloadAndSaveAudio>c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [ line 880]
    (Filename: Line: 880)

  7. 4449889519ebda3244ad83efc06d00b8?d=mm

    AzrielNguyen

    Mar 26, 2017 23:12

    I still have it in unity 5.5.1f1

  8. 1ef184756ff2918aaeb80a5ae3e61515?d=mm

    Skjalg

    Dec 02, 2016 08:10

    Error: Cannot create FMOD::Sound instance for resource sharedassets1.resource is still happening on 5.4.2f2.

    It seems to be very device/iOS version specific. We recently launched an app that got ~5k downloads yesterday, on its second day and we've seen this error pop up ~1500 times over the last 24 hours.

    It seems to only happens on:
    iOS version Count
    iOS 10.1.1 581
    iOS 10.0.2 328
    iOS 10.1 53
    iOS 10.0.1 38

    Device
    iPad (4th gen, Wi-Fi) 468
    iPhone 5 (A1429) 340
    iPad (4th gen, A1460) 117
    iPhone 5c (A1507/A1516/A1529) 67
    iPhone 5c (A1456/A1532) 4

  9. 209765a06ff6cdee4a7d186057f71efc?d=mm

    c_andrews

    Oct 28, 2016 09:24

    I have just started getting this issue on Android when trying to stream an audio file from Persistent data or Streaming assets. I've got some background music playing but I don't seem to be able to play anything while that is playing:
    Error: Cannot create FMOD::Sound instance for resource ؚWT@��T�, (Operation could not be performed because specified sound/DSP connection is not ready. )
    UnityEngine.WWW:GetAudioClipInternal(Boolean, Boolean, Boolean, AudioType)
    UnityEngine.WWW:GetAudioClip(Boolean, Boolean, AudioType)
    UnityEngine.WWW:GetAudioClip(Boolean, Boolean)

    I get the same error on:
    - Samsung S6 running 6.0.1
    - Amazon Fire running Fire OS 5.3.1.0
    - Google Nexus 7 running 6.0.1

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