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Fixed in 5.3.0
Votes
9
Found in
5.1.0f2
Issue ID
698724
Regression
Yes
FMOD::Sound instance for resource error
To reproduce:
1. Open GLTest.zip project
2. Open GameLoader scene
3. Run custom builder in top of Editor menu. Build->Game build and select temp folder
4. Copy file from AssetBundles.zip to temp folder
5. Press play
6. Notice "Error: Cannot create FMOD::Sound instance
for resource..." error
Comments (64)
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sin5571
Aug 26, 2017 11:19
Still in 5.6.2 f1
UweR7
Aug 20, 2017 07:32
Getting it in 5.5.4f1
mooncascade
Jun 29, 2017 12:13
Still getting this on iOS (fine on Android) using 5.6.2f1.
DeadShawn
Jun 28, 2017 21:55
I'm getting this in Unity 5.6.1f1
metge
May 18, 2017 10:39
This is my code is fine worked in the Unity 5.6.0f3 Personal, OS Win 10
using UnityEngine;
using System.Collections;
public class TestAudio : MonoBehaviour
{
private AudioSource _audiopoint;
private WWW _www;
void Start()
{
_audiopoint = GetComponent<AudioSource>();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
//StartCoroutine(DownloadAndPlay("http://www.tannerhelland.com/dmusic/AMemoryAway.ogg"));
StartCoroutine(DownloadAndPlay("file:///"+ Application.dataPath + "/UserSounds/" + "/my.ogg"));
}
}
IEnumerator DownloadAndPlay(string url)
{
Debug.Log(url);
_www = new WWW(url);
Debug.Log("Start Dowload");
yield return _www;
Debug.Log("Playing");
_audiopoint = GetComponent<AudioSource>();
_audiopoint.clip = _www.GetAudioClip(false, true, AudioType.OGGVORBIS);
_audiopoint.clip.name = "Downloaded clip";
_audiopoint.Play();
}
}
Gunhi
May 16, 2017 09:56
Still have this in 5.6.0p4
Error: Cannot create FMOD::Sound instance for resource \320A\250, (Operation could not be performed because specified sound/DSP connection is not ready. )
UnityEngine.WWWAudioExtensions:GetAudioClip(WWW, Boolean, Boolean, AudioType)
<DownloadAndSaveAudio>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 880]
(Filename: Line: 880)
AzrielNguyen
Mar 26, 2017 23:12
I still have it in unity 5.5.1f1
Skjalg
Dec 02, 2016 08:18
Did not see the poster below me.
https://issuetracker.unity3d.com/issues/ios-audio-with-streaming-load-type-does-not-play-on-some-devices-running-ios-10
Skjalg
Dec 02, 2016 08:10
Error: Cannot create FMOD::Sound instance for resource sharedassets1.resource is still happening on 5.4.2f2.
It seems to be very device/iOS version specific. We recently launched an app that got ~5k downloads yesterday, on its second day and we've seen this error pop up ~1500 times over the last 24 hours.
It seems to only happens on:
iOS version Count
iOS 10.1.1 581
iOS 10.0.2 328
iOS 10.1 53
iOS 10.0.1 38
Device
iPad (4th gen, Wi-Fi) 468
iPhone 5 (A1429) 340
iPad (4th gen, A1460) 117
iPhone 5c (A1507/A1516/A1529) 67
iPhone 5c (A1456/A1532) 4
c_andrews
Oct 28, 2016 09:24
I have just started getting this issue on Android when trying to stream an audio file from Persistent data or Streaming assets. I've got some background music playing but I don't seem to be able to play anything while that is playing:
Error: Cannot create FMOD::Sound instance for resource ؚWT@��T�, (Operation could not be performed because specified sound/DSP connection is not ready. )
UnityEngine.WWW:GetAudioClipInternal(Boolean, Boolean, Boolean, AudioType)
UnityEngine.WWW:GetAudioClip(Boolean, Boolean, AudioType)
UnityEngine.WWW:GetAudioClip(Boolean, Boolean)
I get the same error on:
- Samsung S6 running 6.0.1
- Amazon Fire running Fire OS 5.3.1.0
- Google Nexus 7 running 6.0.1