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Fixed in 5.3.0

Votes

9

Found in

5.1.0f2

Issue ID

698724

Regression

Yes

FMOD::Sound instance for resource error

Audio

-

To reproduce:
1. Open GLTest.zip project
2. Open GameLoader scene
3. Run custom builder in top of Editor menu. Build->Game build and select temp folder
4. Copy file from AssetBundles.zip to temp folder
5. Press play
6. Notice "Error: Cannot create FMOD::Sound instance
for resource..." error

Comments (64)

  1. ChiuanWei

    Jul 08, 2016 03:04

    still got this error in Unity5.3.5f1

  2. AdventureproGames

    Apr 26, 2016 20:59

    I believe this issue, post 5.3 fix, this error can pop up based on the path of the file you're trying to load. I got this error when attempting to load a file via the www object, but when I moved the file to a different location on the disk, the loading worked.

    I then tried loading any of the .wav files in the original location, and none of them would load until moved to a different folder.

    I will attempt to set up a concrete example when there is time, but maybe this information will help you.

  3. marcuspitz

    Apr 16, 2016 20:52

    I had the same issue when "split" APK (Error: Cannot create FMOD::Sound instance for resource). For correct this, i uncheck "Preload Audio Data" for all Audios (Assets .wav) in the game.

    My Unity version is 5.3.4f1.

  4. congzhou

    Apr 12, 2016 18:05

    have same issue in 5.3.4, why it's marked fixed?

  5. HighWolf

    Mar 28, 2016 21:47

    I'm getting this error in the editor (v5.3.3f1).
    using AssetBundles for WebGL

    Error: Cannot create FMOD::Sound instance for resource archive:/CAB-7396a24aa3b7ccf374fb7342675317c6/CAB-7396a24aa3b7ccf374fb7342675317c6.resource, (Unsupported file or audio format. )
    UnityEngine.AssetBundle:LoadAllAssets()
    <descargarBundles>c__Iterator1:MoveNext() (at Assets/Scripts/AdminAssetBundle.cs:63)

  6. Qbit86

    Mar 13, 2016 15:34

    > Before Unity 5.3, the OBB download started correctly using the Unity OBB Downloader plugin.
    > Now, the game stays on infinite loading on the Splashcreen,
    > never calls the OBB plugin to download missing data, and this error occurs.

    I have the same issue in Unity 5.3.3f1, when splitting Android build to apk + obb:

    Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (File not found. )
    Function SoundHandle::Instance::~Instance() may only be called from main thread!
    Unhandled Exception: System.ExecutionEngineException: SIGILL

  7. adam-h

    Mar 02, 2016 10:41

    I'm still getting this problem on Unity 5.3.2f1, along with "(Operation could not be performed because specified sound/DSP connection is not ready. )". Is there a known workaround for this issue?

  8. juan-jo

    Feb 28, 2016 20:12

    Still happening. It fives the "Cannot create FMOD::Sound instance for resource (null)" error in the editor, but the build crash at this point:
    Receiving unhandled NULL exception
    Obtained 29 stack frames.
    #0 0x00000100f8cac1 in BaseVideoTexture::InitVideoMemory(int, int)
    #1 0x00000100f8b203 in MovieTexture::ReadyToPlay()
    (…)

  9. TreborJones

    Feb 28, 2016 16:46

    Scrap that - somehow NET profile got set to "2.0 subset" changing it to "2.0" within unity player settings fixed the problem for me.

  10. TreborJones

    Feb 28, 2016 14:25

    I'm still getting this error on ios builds for 5.3.3, is anyone else still getting it or was there a resolution ?

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