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Fixed in 5.3.0
Votes
9
Found in
5.1.0f2
Issue ID
698724
Regression
Yes
FMOD::Sound instance for resource error
To reproduce:
1. Open GLTest.zip project
2. Open GameLoader scene
3. Run custom builder in top of Editor menu. Build->Game build and select temp folder
4. Copy file from AssetBundles.zip to temp folder
5. Press play
6. Notice "Error: Cannot create FMOD::Sound instance
for resource..." error
Comments (64)
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congzhou
Apr 12, 2016 18:05
have same issue in 5.3.4, why it's marked fixed?
HighWolf
Mar 28, 2016 21:47
I'm getting this error in the editor (v5.3.3f1).
using AssetBundles for WebGL
Error: Cannot create FMOD::Sound instance for resource archive:/CAB-7396a24aa3b7ccf374fb7342675317c6/CAB-7396a24aa3b7ccf374fb7342675317c6.resource, (Unsupported file or audio format. )
UnityEngine.AssetBundle:LoadAllAssets()
<descargarBundles>c__Iterator1:MoveNext() (at Assets/Scripts/AdminAssetBundle.cs:63)
Qbit86
Mar 13, 2016 15:34
> Before Unity 5.3, the OBB download started correctly using the Unity OBB Downloader plugin.
> Now, the game stays on infinite loading on the Splashcreen,
> never calls the OBB plugin to download missing data, and this error occurs.
I have the same issue in Unity 5.3.3f1, when splitting Android build to apk + obb:
Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (File not found. )
Function SoundHandle::Instance::~Instance() may only be called from main thread!
Unhandled Exception: System.ExecutionEngineException: SIGILL
adam-h
Mar 02, 2016 10:41
I'm still getting this problem on Unity 5.3.2f1, along with "(Operation could not be performed because specified sound/DSP connection is not ready. )". Is there a known workaround for this issue?
juan-jo
Feb 28, 2016 20:12
Still happening. It fives the "Cannot create FMOD::Sound instance for resource (null)" error in the editor, but the build crash at this point:
Receiving unhandled NULL exception
Obtained 29 stack frames.
#0 0x00000100f8cac1 in BaseVideoTexture::InitVideoMemory(int, int)
#1 0x00000100f8b203 in MovieTexture::ReadyToPlay()
(…)
TreborJones
Feb 28, 2016 16:46
Scrap that - somehow NET profile got set to "2.0 subset" changing it to "2.0" within unity player settings fixed the problem for me.
TreborJones
Feb 28, 2016 14:25
I'm still getting this error on ios builds for 5.3.3, is anyone else still getting it or was there a resolution ?
Haze-Games
Feb 02, 2016 13:08
This is not fixed. In Unity 5.3.2f1, I get it on Android, if:
- Split application binary is enabled
- Delete .obb file from device
- Launch the game
Before Unity 5.3, the OBB download started correctly using the Unity OBB Downloader plugin. Now, the game stays on infinite loading on the Splashcreen, never calls the OBB plugin to download missing data, and this error occurs.
A huge problem for me :(
Thanks for fixing it.
pgeorges
Feb 01, 2016 20:08
This is still happening for us in Unity 5.3.1p1. Has been happening since we upgraded.
iwaldrop
Jan 29, 2016 00:00
I'm getting this error in the editor (v5.3.2f1).
```
WWW www = new WWW (url);
clip = www.GetAudioClip(false, true);
clip.name = title;
```