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Fixed in 4.5.X



Found in


Issue ID




Stepping out while debugging causes the standalone player to freeze



To reproduce:
1. Build Angry bots x64 standalone on OSX 10.9
2. Put a breakpoint in FreeMovementMotor line 18
3. Pin some variables
4. Attach to player
5. Hit breakpoint, step through some code
5. Player crashes (stack trace attached)

Expected result: Debugging proceeds
Actual result: player freezes

*Note :

The issue is related to Stepping Out when debugging and is fixed. We found another issue related to Stepping Over which has the same result, the player freezing but it only occurs when using Step Over.

Comments (84)

  1. MLTimK

    Nov 21, 2013 18:46

    Does this bug refer to the OS X *Mavericks-specific* debugging hang? The other comments would seem to indicate so (and if that's the case, this'll definitely get a vote from me), but I don't see Mavericks mentioned in the actual bug report above.

  2. greg-harding

    Nov 21, 2013 01:45

    We cannot debug with Unity 4.3 / OSX Mavericks. Enabling the 'play in background' player setting allows the debugger to attach and debug something about once every 25 attempts. Every failed attempt results in hanging, requiring force-quitting Unity and restarting MonoDevelop.

  3. srimarc

    Nov 20, 2013 23:45

    Debugging in Unity 4.3/Mavericks is essentially impossible for me at present.

  4. texdata

    Nov 20, 2013 19:04

    after updating to 4.3, on mavericks happens almost every time. Can not debug at all without hanging unity.

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