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Fixed in 4.5.X

Votes

225

Found in

4.3.0f2

Issue ID

573949

Regression

No

Stepping out while debugging causes the standalone player to freeze

Mono

-

To reproduce:
1. Build Angry bots x64 standalone on OSX 10.9
2. Put a breakpoint in FreeMovementMotor line 18
3. Pin some variables
4. Attach to player
5. Hit breakpoint, step through some code
5. Player crashes (stack trace attached)

Expected result: Debugging proceeds
Actual result: player freezes

*Note :

The issue is related to Stepping Out when debugging and is fixed. We found another issue related to Stepping Over which has the same result, the player freezing but it only occurs when using Step Over.

Comments (84)

  1. plasticYoda

    Oct 07, 2014 19:08

    Mono will hang when attempting to attach to Unity (using Unity 4.54)

  2. animepauly

    Sep 30, 2014 20:04

    Unity also stalls for me when I attempt to debug anything, running Mavericks, with Unity 4.60b19 on a macbook pro 2013

  3. Domino-Studios

    Sep 26, 2014 21:14

    Not resolved at all on iMac mid 2011 OSX10.9.4 Unity 4.5.4f1

  4. spyro2000

    Sep 24, 2014 15:06

    This isn't fixed in Unity 4.5. Every second time I try to debug a project, Unity crashes.

  5. Texaggie96

    May 28, 2014 19:41

    The debugger hasn't been fixed in 4.5. This bug needs to be reopened. I agree with all the previous posters that this severely affects our development.

    @Yarg - How do you run Unity in "fullscreen" mode on OSX?

  6. sdvoynikov

    May 20, 2014 12:13

    Found a workaround. Just run Unity if fullscreen mode.

  7. Samol

    May 11, 2014 15:37

    OS X 10.9.2 with Unity 4.3.4f1, MonoDevelop 4.0.1 : Unity freezes most of the time when debugger with MonoDevelop. This type of issue occurred in previous versions of Unity on Mac, can't understand why it is marked as non regression and why priority is P3. Obviously this will never be looked into at P3.

  8. Samol

    May 11, 2014 15:21

    I tried with single screen setup but sill have the issue (OS X 10.9.2 with Unity 4.3.4f1, MonoDevelop 4.0.1). In fact debugger sometimes hits my breakpoints (which I put on startup in some Start() method) but then when there are no more breakpoints and I hit the "continue" button, Unity freezes. Also something funny (might not be the appropriate word) is that when quitting MonoDeveloper (CMD+Q), it either freezes itself, or it decides to launch up Unity! So sometimes I have to quit MonoDevelop several times before it really agrees to quit.

  9. Samol

    May 11, 2014 15:12

    OS X 10.9.2 with Unity 4.3.4f1, MonoDevelop 4.0.1 : Unity freezes most of the time when debugger with MonoDevelop. This type of issue occurred in previous versions of Unity on Mac, can't understand why it is marked as non regression and why priority is P3. Guys, this makes your software mostly unusable on Mac, time to realize this.

  10. Wenceslao

    May 06, 2014 20:12

    It is May 2014. Why is this still an issue? This has severely hindered my workflow and instead of upgrading Unity I may need to purchase UnityVS, Visual Studio Pro and Parallels instead.

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