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Objects inside a Canvas have hyper-sensitive rotation when Rotate Gizmo ...
How to reproduce:1. Create a new project2. Create a new UI element (E.g Button)3. Select the UI object with the Rotate Tool4. Use th... Read more
[URP] Error shaders not visible when depth priming is enabled.
Steps to reproduce: 1. Open the project 2. Look at the cube Actual results: The cube is invisible Expected results: The cube is pink Read more
Animation loses its state when calling Rebind() after activating the object
Reproduction steps:1. Open the attached project "AnimationRebindBug.zip";2. Open the TestScene1;3. Enter a play mode. Expected resul... Read more
Refresh Button's icon in Asset Bundle Browser is pixelated when changing...
How to reproduce:1. Open the attached "19.3 Packages.zip" Project2. Set UI Scaling to 125% in Preferences > UI Scaling and restar... Read more
Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh ob...
Reproduction steps:1. Open the attached “repro_IN-93706“ project2. Open the “Assets/TestScene.unity“ Scene3. In the Editor overlay, ... Read more
Text in the “Pseudo-Localization Preview” tab is not wrapping when chang...
How to reproduce:1. Open the attached “pseudo.zip” project2. In the Project window, select “Pseudo-Locale(pseudo).asset”3. In the In... Read more
[Package] Exporting a VFX does not include the shader in the export pack...
Exporting a VFX with a ShaderGraph in a Particle/Strip Output does not include the shader in the export package. Repro steps:1. Crea... Read more
Lighting is applied differently to GameObjects when comparing results du...
How to reproduce: Open the “Test.zip” project Select the “Directional Light” GameObject Change the lighting direction and observe th... Read more
[Visual Effect Graph] Slider overlapped Field of View text in Camera pro...
The slider overlapped Field of View text in Camera property on expanding Transform dropdown. Steps to repro:1. Create a new project.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open