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Fixed in 2021.1.X

Fixed in 2020.3.X



Found in


Issue ID




Sprite reference is missing when loading Scene from AssetBundle



How to reproduce:
1. Open the attached project
2. Open scene TestAB
3. In the Hierarchy window, select the GameObject "Canvas"
4. Enable the GameObject by enabling the checkbox at the top of the Inspector window
5. Press the Play button
6. When in Play mode and focused in the Game view, press D

Expected result: no exceptions are thrown
Actual result: an exception is thrown: "NullReferenceException: <...> TestLoad.LoadImageUnity (System.Int32 index) (at Assets/TestLoad.cs:54)"

Reproducible with: 2020.3.25f1, 2021.1.0a4
Not reproducible with: 2021.1.0a5, 2021.2.6f1, 2022.1.0b2
Could not test with: 2019.4.34f1 (The AssetBundle 'topbar' can't be loaded because it was not built with the right version or build target. UnityEngine.AssetBundle:LoadFromFile (string)

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a5

  2. Resolution Note (fix version 2020.3):

    Fix for this issue available on Unity 2020.3.26f1 and above

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