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0
votes
Not Reproducible

Depth texture is inverted when Render Mode is set to Multi-pass

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Jan 29, 2025

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Version/s: 6000.1.0b14

How to reproduce:1. Open the attached project "kkVLOculus.zip"2. Open Edit>Project Settings...>XR Plug-in Management>OpenXR... Read more

0
votes
Fixed

Converting an output to Mesh output results in broken shader compilation...

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Feb 14, 2025

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Version/s: 2022.3.60f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5

Steps to reproduce: Import learning templates Open MultiStripSingleBurst VFX Convert output to URP/HDRP (Un)Lit Mesh Actual results:... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Won't Fix

[Terrain] Channel Remapping dropdown does not expand on clicking on its ...

Terrain

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Oct 15, 2020

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Version/s: 2020.1.0a5, 2020.2.0b8

Channel Remapping dropdown does not expand on clicking on its text in Mask Map under Terrain Layer. Steps to repro:1. Create a new p... Read more

0
votes
Fixed

Built game crash when Instancing is enabled on Material

Graphics - General

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May 16, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download attached project "sp2_cutdown.zip" and open in Unity2. Open "crash" scene3. Build and Run the project on W... Read more

0
votes
Fixed

Code is not executing correctly in static constructor when called from B...

Package: Burst

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Jul 21, 2022

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Version/s: 1.6.6, 1.7.3, 1.8.0-pre.1

Reproduction steps:1. Open the attached project2. Open the SampleScene.unity Scene located in the /Assets/Scenes folder3. Enter the ... Read more

0
votes
Fixed

Relative Velocity spikes when there are a lot of RigidBody2D GameObjects...

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Jun 22, 2022

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Version/s: 2019.4.39f1, 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a1

Reproduction steps: Open the attached project Open the SampleScene.unity Scene, located in the /Assets/Scenes folder in the Project ... Read more

0
votes
Fixed

C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...

Package: Burst

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Oct 29, 2020

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Version/s: 1.4.1

How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more

2
votes
Feature Request

Physics behavior changes when the accumulation API is used in the recorder

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Dec 09, 2024

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Version/s: 2021.3.47f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the “IN-90529-HDRP6.zip“ project2. Open the “RecorderBug“ Scene3. Enter Play Mode4. Observe the Cubes colla... Read more

0
votes
Fixed

[Deployment] SplashScreen preview button does not refresh until mouse po...

Deployment Management

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Nov 19, 2019

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Version/s: 2019.2.0a9, 2019.3.0a1, 2019.3.0b12

SplashScreen preview button does not refresh until mouse pointer is hovering on it. Refer attached video Steps to reproduce:1) Creat... Read more

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