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0
votes
Fixed

Crash on vk::DataBuffer::CreateResource when building the project on Vul...

Vulkan

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Mar 15, 2021

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Version/s: 2020.3, 2020.3.0f1

Reproduction steps:1. Open the attached project "VulkanCrash.zip" from the Google Drive link2. Go to 7DaysToDie > Build Dialog3. ... Read more

0
votes
Fixed

Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...

Scene Management

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Jan 02, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Open attached "New Unity Project 7" project---------------------------Observe the crash Reproduced with: 2017.4.... Read more

0
votes
Won't Fix

[Terrain] Paint Details tab doesn't show preview icons for prefab detail...

Terrain

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Oct 13, 2016

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Version/s: 5.5.0b7

1. What happenedPaint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce i... Read more

0
votes
Duplicate

Animations artifacts can be seen when using Timeline scrubbing

Package: Timeline

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Feb 03, 2020

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Version/s: 1.2.6, 1.4.0-preview.1

Reproduction steps:1. Open the attached project ("case_1216698-W_G_Animation.zip")2. Open the repro scene ("AnimationTest")3. Select... Read more

1
votes
Fixed

Background image name is not being hashed when using a WebGL build with ...

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Jan 29, 2025

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Version/s: 2021.3.48f1, 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1

How to reproduce: 1. Open the project “IN-89979_EmptyHash”2. File → Build Settings3. Click the “Build and Run” button4. Observe the ... Read more

0
votes
Fixed

Texture2D.PackTextures causes mips 7-9 to turn pink/white when packed te...

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Feb 13, 2025

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Version/s: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4, 6000.3.0a1, 7000.0.0a20

How to reproduce:1. Open the “MipsBug.zip“ project2. Open the “SampleScene“3. Change the Platform to Android4. Enter Play Mode5. Sel... Read more

0
votes
Fixed

[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...

Package: Input System

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Oct 28, 2019

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Version/s: 1.0.0-preview.3

Steps to repro:1. Open attached project2. Make sure in Build Settings "Script Debugging" is enabled3. Build for iOS and deploy the X... Read more

0
votes
Not Reproducible
0
votes
Fixed

[OpenGL] The back buffer is forced to be cleared by the camera that set ...

Camera

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Jul 26, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Open user attached project (New Unity Project 33)2. Open test.unity scene3. Observe that the second camera dra... Read more

0
votes
Fixed

[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...

XR SDK

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Apr 06, 2019

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Version/s: 2019.1.0b10

To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more

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