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Crash on vk::DataBuffer::CreateResource when building the project on Vul...
Reproduction steps:1. Open the attached project "VulkanCrash.zip" from the Google Drive link2. Go to 7DaysToDie > Build Dialog3. ... Read more
Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...
How to reproduce:1. Open attached "New Unity Project 7" project---------------------------Observe the crash Reproduced with: 2017.4.... Read more
[Terrain] Paint Details tab doesn't show preview icons for prefab detail...
1. What happenedPaint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce i... Read more
Animations artifacts can be seen when using Timeline scrubbing
Reproduction steps:1. Open the attached project ("case_1216698-W_G_Animation.zip")2. Open the repro scene ("AnimationTest")3. Select... Read more
Background image name is not being hashed when using a WebGL build with ...
How to reproduce: 1. Open the project “IN-89979_EmptyHash”2. File → Build Settings3. Click the “Build and Run” button4. Observe the ... Read more
Texture2D.PackTextures causes mips 7-9 to turn pink/white when packed te...
How to reproduce:1. Open the “MipsBug.zip“ project2. Open the “SampleScene“3. Change the Platform to Android4. Enter Play Mode5. Sel... Read more
[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...
Steps to repro:1. Open attached project2. Make sure in Build Settings "Script Debugging" is enabled3. Build for iOS and deploy the X... Read more
[OpenGL] The back buffer is forced to be cleared by the camera that set ...
Steps to reproduce:1. Open user attached project (New Unity Project 33)2. Open test.unity scene3. Observe that the second camera dra... Read more
[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...
To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved