Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a2
Issue ID
1024195
Regression
Yes
NonAlloc queries return RaycastHit arrays with null/empty members
1. Open attached project
2. Open scene scene.unity
- Note there is a Cube in the scene, along with two red Sphere gizmos
3. Play the scene
- The sphere gizmos should turn green (representing that the Query has received some number of results), and there should also be a yellow ray representing RaycastHit.position and RaycastHit.normal
4. Select the Origin gameobject, then change the Query Type from Sphere Cast to Sphere Cast Non Alloc
- Note that the sphere gizmos are green, indicating that there are results, however no yellow ray is drawn, indicating that the returned array is empty
- Reproduced with 2018.2.0a2, 2018.2.0a8
- Not reproducible with 2018.1.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
- [Android][iOS][Legacy Input] The Input stops working when streaming a video on WebGL
- Warning in the Profiler window is white and hard to see
- Switching a Type QueryBlock to prefabs fails
- Search Index Manager allows deleting Empty Index List when clicking on “-“ button, throwing “ArgumentOutOfRangeException” error in the Console window
Add comment