Search Issue Tracker
Crash when playing the scene and pressing arrow keys
To reproduce:1) Open attached project and "RacingScene" in it2) Play it3) Click one of the arrow keys CRASH Reproduced in 2018.1.0b8... Read more
[VFX] Some hlsl code formatting breaks attribute usage detection
h1. First issue Steps to reproduce: 1. Make sure Additional Debug info is enabled in the Visual Effects preferences (see !QsqVNTG5mC... Read more
Fatal error by GraphicsSettings.asset causes crash
Repro steps:1. Open "GraphicsSettingsError.zip" project Actual: Fatal error by GraphicsSettings.asset windows pops up when opening t... Read more
Exception: Failed to update dependencies is thrown when Importing Sample...
How to reproduce:1. Open the attached Test.zip project2. Go to Menu bar-> Tiny-> Import Samples3. Inspect the errors thrown in... Read more
Calling BuildPipeline.BuildAssetBundles() from IPreprocessBuild.OnPrepro...
Steps to reproduce:1. Open attached project2. Try to build for Windows standalone-Crash Result: On build IPreprocessBuild.OnPreproce... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more
[ShaderGraph] Gradient Noise node output range doesn't match docs
The Gradient Noise node doesn't output values in the [0;1]range like mentioned in the doc. It seems more to be going from about -0.0... Read more
[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...
Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more
[Android] Application crashes after splash image with Fatal signal 11 (S...
Steps to reproduce: 1) Download attached project and open in Unity2) In Build Settings, change platform to Android3) Connect Android... Read more
Crash on StackWalker::ShowCallstack when closing Font Asset Creator window
How to reproduce:1. Open the “IN-72680_repro“ project2. Open Window → TextMeshPro → Font Asset Creator3. Close the Font Asset Creato... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled