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Wrong object is detected by mouse raycast when hovering object in certai...
Steps to reproduce: 1. Open attached project2. Open scene "RemoteFramgeDebugger"3. Notice that all three objects are red4. In projec... Read more
[Android] Permission requests are automatically denied when Write Permis...
Steps to reproduce:1. Open the attached “permission_repro” project2. Ensure that Show Splash Screen in Project Settings → Player → S... Read more
Documentation Hyperlink in Package Manager for UPM Signatures leads to a...
Steps to reproduce: Open the attached Project Navigate to the Package Manager (Window > Package Management > Package Manager) ... Read more
Package Manager - Seeing very long load times
Package Manger - Switching between "In Project" and "All" can create long load times 1. What happenedWhen switching between "In Proj... Read more
Exposing skinned mesh property in subgraph throws errors when interactin...
Steps to reproduce: Import the attached package Open New VFX.vfx Save it Observe that errors are thrown to the console Actual result... Read more
Performance regression in UnityLinker.exe when building to UWP
How to reproduce:1. Create a new project -> import the attached Assets2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more
Using multiple textures while painting terrain results in poor performance
In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more
Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked
How to reproduce:1. Open the attached project ("case_1161911-Test_Crosshair1")2. Open the repro scene ("SampleScene")3. Enter the Pl... Read more
[Compiler] Error with no details prevents entering playmode
(Check the attached video to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets->Scenes3. Open any... Read more
[HDRP] Mip Map Debugging View turns White if there are Directional Light...
How to reproduce: Open any HDRP Project Navigate to Window > Analysis > Rendering Debugger From the menu list choose "Renderin... Read more
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