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Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more
Editor UI is broken and NullReferences after changing scripts class name...
To reproduce:1. Create a new project2. Select any game object3. In the inspector Add Component > any new script4. Open the script... Read more
Duplicated ContextNodes with one or more BlockNodes cannot be deleted
Reproduction steps:1. Open the attached “IN-111589_Repro“ project2. Double-click to open the “Assets/ReproGraph.simpleg“ Graph Asset... Read more
[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
HelpBox visuals in the “Sprite Editor” window is not aligned with the l...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Sprite Editor" Observe the dis... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more
[Android][Meizu Pro 7 Plus] Rotating GO with lambert material makes it f...
Steps to reproduce:1. Open user attached project2. Deploy to device3. Inspect visual artifacts Reproduced on: 2018.1.0f2, 2018.2.0f2... Read more
Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injec...
How to reproduce:1. Open the "IN_65996" project2. In the Player Settings -> Android Settings change "Normal Map Encoding" from XY... Read more
Editor scripts with EditorGUI.EnumPopup() make multiple-gameObject-selec...
To reproduce:1. Open attached project2. Look in the project and see that test1 has Letter A and test2 has Letter B.3. Multi-select t... Read more
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