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Fixed
Fixed in 6000.0.0b11
Won't Fix in 2022.3.X
Votes
0
Found in
2022.3.17f1
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60921
Regression
No
Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style
How to reproduce:
1. Open the "IN_65996" project
2. In the Player Settings -> Android Settings change "Normal Map Encoding" from XYZ to DXT5nm-style
Expected result: format is changed from XYZ to DXT5nm-style
Actual result: editor crashes
Reproducible with: 2022.3.7f1, 2022.3.17f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2023.2.6f1, 2022.3.6f1
Reproducible on: Windows 10 Pro
Not reproducible on: macOS Ventura 13.5.2 (M1)
Note: if the project stops crashing try deleting the library folder or try re-downloading the project
First lines of the Stack Trace:
{noformat}at <unknown> <0xffffffff>
at UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>
at UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand <0x00032>
at UnityEngine.VFX.VFXManager:ProcessCameraCommand <0x00052>
at UnityEngine.Rendering.Universal.ScriptableRenderer:Execute <0x00a72>{noformat}
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Resolution Note (2022.3.X):
Fix too risky to backport. Issue is not very frequent