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Fixed in 6000.0.0b11

Under Consideration for 2022.3.X

Votes

0

Found in

2022.3.17f1

2023.3.0b3

6000.0.0b11

Issue ID

UUM-60921

Regression

No

Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style

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How to reproduce:
1. Open the "IN_65996" project
2. In the Player Settings -> Android Settings change "Normal Map Encoding" from XYZ to DXT5nm-style

Expected result: format is changed from XYZ to DXT5nm-style
Actual result: editor crashes

Reproducible with: 2022.3.7f1, 2022.3.17f1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2023.2.6f1, 2022.3.6f1

Reproducible on: Windows 10 Pro
Not reproducible on: macOS Ventura 13.5.2 (M1)

Note: if the project stops crashing try deleting the library folder or try re-downloading the project

First lines of the Stack Trace:

{noformat}at <unknown> <0xffffffff>
at UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>
at UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand <0x00032>
at UnityEngine.VFX.VFXManager:ProcessCameraCommand <0x00052>
at UnityEngine.Rendering.Universal.ScriptableRenderer:Execute <0x00a72>{noformat}

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