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Opening Particle System Prefab in Play mode breaks the Hierarchy when St...
How to reproduce:1. Open the attached Unity project named "CaseV1"2. Enter Play mode3. Click on "Particle System" prefab -> Open ... Read more
Cannot dock windows after undocking them
Steps to reproduce : - create a new project- undock a window and notice the error- try to dock it back and notice that it's not poss... Read more
Two Assertion failed errors appear in the specific project, when the Tar...
To reproduce: 1. Open the project, attached by the user (Rising Soul.zip)2. In the Build Settings, switch target platform to Android... Read more
Active Timeline duration Marker is not moving after unpausing the game
How to reproduce:1. Open the "case_1263707.zip" project and open SampleScene2. Select the TimelineObject in the Hierarchy window3. E... Read more
The "Action Properties" section misses a margin in the "Input Actions" w...
Steps to reproduce: Create a project Go to Edit -> Project Settings Go to the "Input System Package" Observe the right side of th... Read more
[macOS] SleepTimeout.NeverSleep setting is applied to the Editor after e...
Reproduction steps:1. Open the attached “SleepTimeout.NeverSleep bug.zip“ project2. Enter Play mode3. Exit Play mode4. Wait for 'con... Read more
Root motion of AnimationClipPlayable isn't handled when SetProcessInputs...
Reproduction steps:1. Open the attached project ("animationscriptplayable-issue.zip")2. Open "SimpleMixer" scene3. Enter Play mode E... Read more
Crash on System.Buffer:InternalMemcpy when starting play mode
Reproduction steps:1. Open the user’s attached project2. Click “Play” Expected result: Console throws NullReferenceExceptionActual r... Read more
[Android] Specular Highlights have precision issues on devices with Adre...
How to reproduce:1. Open the attached project "PrecisionIssues_repro.zip"2. Open "SampleScene" Scene and add it to the build3. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used