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[2017.3][Memory Profiler][.NET 3.5] Taking a Snapshot when using .NET 3....
To reproduce: 1. Download attached project "2017-3_BigProject_Updated.zip" and open in Unity2. Set "Scripting Runtime Version" to .N... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
Executing CommandBuffer in Windows Standalone build crashes it
Reproduction:1. Open the "bug.zip" project2. Build the only scene on Windows standalone platform3. Play the build4. Press F1-Observe... Read more
Right-clicking on a Prefab Light Shadow properties will not display the ...
How to reproduce:1. Open the attached project "case_1333408-ApplyToPrefab"2. Open SampleScene3. Click on Point Light in the Scene Hi... Read more
Unable to import package with a name that contains special characters
Reproduction steps:1. Open the attached project2. Import the package included in the 'Assets' folder Result: 'Failed to import packa... Read more
Unity crashes when reopening project while Collab History is still loadi...
Preconditions:For easiness of reproduction find some project in the organization or with a lot of changes you don't have. To repro:1... Read more
Baked Global Illumination produces incorrect lighting colors when Vertex...
How to reproduce:1. Open attached project "IN-120856"2. Open the "SampleScene"3. Observe Scene View4. Change the Scene View Draw Mod... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
Unity crashes on GC_push_all when using Publish() method on update()
How to reproduce:1. Open attached project ""repro_1078568"2. Open and launch scene "GazeboSimulationScene"3. Wait for few seconds - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size