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0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

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Oct 11, 2019

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Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

0
votes
Duplicate

Unity does not clean up lost link SpriteRenderer object

2D

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Apr 12, 2017

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Version/s: 2017.1.0b1

Steps:1. Open BUG01 scene in Repo project2. In Scene View you can see a white sprite object, but hierarchy is empty-> If a camera... Read more

3
votes
Fixed

[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...

Android

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Sep 06, 2016

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Version/s: 5.3.5p3

To reproduce:1) Open attached project2) Make sure it's set as Development Build and auto attaches to Profiler3) Build and run on dev... Read more

0
votes
Fixed

Editor hangs when GameObject is dragged down and released when blue line...

Scene Management

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Aug 01, 2022

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Version/s: 2022.2.0b3, 2023.1.0a5

1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more

0
votes
Fixed

[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.0f4

1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more

0
votes
Fixed

Frame Debugger docked with the Game View can still be enabled when Game ...

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Jul 17, 2025

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Version/s: 2022.3.64f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window (Window > Analysis ... Read more

0
votes
Fixed

Editable Overlays present in Custom Outline and Custom Physics Shape sec...

2D

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Oct 30, 2025

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Version/s: 6000.0.61f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1

Reproduction steps:1. Create a new Universal 2D project2. Create a Sprite in the Hierarchy (GameObject > 2D Object > Sprites &... Read more

1
votes
Active

HDRP Hair Material Shader "Physical" and "Physical cinematic" do not rec...

Materials

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May 27, 2025

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Version/s: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3

Reproduction steps:1. Open the attached “IN-102827.zip” project2. Open the “SampleScene”3. Open the Game view4. Observe the two Sphe... Read more

0
votes
Fixed

Newly added UI objects to prefab instance changes position when pressing...

uGUI

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Mar 08, 2018

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Version/s: 2017.3.1p3, 2018.1.0b9, 2018.2.0a3

Steps to reproduce:1. Download 1010932_repro.zip and open "TestScene" scene2. Select TestPrefab game object (UI->TestPrefab)3. Pr... Read more

4
votes
Postponed

[IL2CPP] Including the Input System package in project significantly add...

Package: Input System

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Jun 04, 2021

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Version/s: 1.1.0-pre.5

Reproduction steps:1. Open attached project "OptimizeForWebGL.zip"2. Build with Input System package and note build folder size3. Bu... Read more

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