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[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps:1. Download and open the attached "Skinned Mesh Bug.zip" project2. Build and deploy the project to iOS3. Observe ... Read more
Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
[iOS] Loading with WWW.LoadFromCacheOrDownload from StreamingAssets hang...
Steps to reproduce: 1. Open attached project (StreamingAssetsDownloadBug_stripped.zip)2. Build for iOS3. Build the Xcode project and... Read more
OnPostprocessAllAssets no longer gets called when an Asset changes after...
How to reproduce:1. Open user-submitted project (BugTest.zip)2. Open the 'SampleScene' scene3. Enter Play Mode4. While in Play Mode ... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce:1. Open the attached "Test" project and "Repro" scene, enter playmode2. Press "DivideBy0" button and notice the "Di... Read more
UI Toolkit's VisualElement with "Overflow: hidden" property fails to cli...
How to reproduce:1. Open the attached “IN-120502_repro” project2. Observe the Game window. Notice that the corners of the black area... Read more
[Regression][5.5] Shadows culling produces artifacts when dynamic shadow...
Steps to repro: 1. Open Unity 5.5;2. Create new project;3. Extract attached 'ShadowsCullingBug' package;4. In the project folder go ... Read more
[Windows] Unity crashes while building specific project to any platform
Reproduction steps:1. Open the attached project2. Build the project to Standalone, Android or WebGL Actual result: Unity crashes whi... Read more
[2D Animation] Occasional crash when using SpriteSkin and AlwaysUpdate t...
Issue:When a SpriteSkin has its Always Update flag toggled off and is outside of the camera's frustum, the Sprite Skin does not clea... Read more
[ShaderGraph] Gradient Noise node output range doesn't match docs
The Gradient Noise node doesn't output values in the [0;1]range like mentioned in the doc. It seems more to be going from about -0.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types