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0
votes
Duplicate

Unity crashes when calling GameObject.Destroy() on an "empty" GameObject

Scripting

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May 24, 2017

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Version/s: 5.6.1f1

Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more

0
votes
Fixed

Crash on (GameAssembly) il2cpp_assert and error Debug assertion failed! ...

IL2CPP

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Nov 20, 2020

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Version/s: 2021.1.0a6

How to reproduce:1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"2. Open scene "SampleScene"3. Navigate to File &g... Read more

5
votes
Fixed

Editor hangs when ComponentSystemGroup update in itself

Core Runtime

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Nov 24, 2025

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Version/s: 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

How to reproduce:1. Open the attached “IN-122926” project2. Close the project3. Delete the Library folder of the project4. Open the ... Read more

3
votes
Fixed

Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...

Serialization

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Sep 27, 2019

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Version/s: 2019.3.0a8, 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more

0
votes
Won't Fix

NullReferenceException is thrown when Vanilla.Biome+SerializedArray is p...

Scripting

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Feb 01, 2018

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Version/s: 2018.1.0b4

How to reproduce:1. Open attached Unity project "Biomes"2. Load scene "Test"3. Select Tester in the Hierarchy4. Press "Add Runtime F... Read more

3
votes
Third Party Issue

Android build fails to do Gradle errors of multiple external SDKs

Mobile

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May 27, 2021

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Version/s: 2019.4, 2019.4.26f1

Steps to reproduce:1. Open the user's attached project "Line Slice.zip"2. Build it for Android Expected results: Android build compl... Read more

0
votes
Fixed

Setting Spring Joint Max and Min distance to Inf causes many AABB errors

Physics

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Sep 01, 2016

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Version/s: 5.5.0b2

Reproduction Steps:1. Open Project2. Open "Spring Test" scene3. Press Play4. Notice thousands AABB errors being thrown Expected beha... Read more

0
votes
By Design

Editor shaders not recompiling when changing target graphics API in the ...

Shaders

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Apr 08, 2019

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Version/s: 2019.2.0a10

Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps:1. Open the new at... Read more

3
votes
Active

Canvas elements are rendered pink when the project is built

uGUI Framework

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Nov 18, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

How to reproduce:1. Open the 'unity 6.x parkour.zip' project2. Build the project3. Observe the result Expected result: Canvas elemen... Read more

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