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Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more
Crash on (GameAssembly) il2cpp_assert and error Debug assertion failed! ...
How to reproduce:1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"2. Open scene "SampleScene"3. Navigate to File &g... Read more
Editor hangs when ComponentSystemGroup update in itself
How to reproduce:1. Open the attached “IN-122926” project2. Close the project3. Delete the Library folder of the project4. Open the ... Read more
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a ...
How to reproduce:1. Open attached project2. Open SampleScene3. Drag `SerializeFieldHangUp` to GameObject in the Inspector Reproducib... Read more
NullReferenceException is thrown when Vanilla.Biome+SerializedArray is p...
How to reproduce:1. Open attached Unity project "Biomes"2. Load scene "Test"3. Select Tester in the Hierarchy4. Press "Add Runtime F... Read more
Android build fails to do Gradle errors of multiple external SDKs
Steps to reproduce:1. Open the user's attached project "Line Slice.zip"2. Build it for Android Expected results: Android build compl... Read more
Setting Spring Joint Max and Min distance to Inf causes many AABB errors
Reproduction Steps:1. Open Project2. Open "Spring Test" scene3. Press Play4. Notice thousands AABB errors being thrown Expected beha... Read more
Editor shaders not recompiling when changing target graphics API in the ...
Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps:1. Open the new at... Read more
Canvas elements are rendered pink when the project is built
How to reproduce:1. Open the 'unity 6.x parkour.zip' project2. Build the project3. Observe the result Expected result: Canvas elemen... Read more
All about bugs
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Latest issues
- A gap at the bottom of the screen appears when entering Play mode in full screen
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window