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Memory leak when continuously triggering repaint on a custom Editor wind...
Reproduction steps:1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project2. In th... Read more
[Mac] Additionally opened windows open in fullscreen when Unity's window...
How to reproduce:1. Open any Unity project2. Fullscreen the Unity window3. Open any new window from the Window dropdown menu Expecte... Read more
GameObject can't be selected in the Scene view when it's scale value is ...
Reproduction steps:1. Open the user's attached "BugReport.zip" project2. Open the "Test" Scene3. Left click on the "Box_001 (Negativ... Read more
Editor crashes on tlsf_free when generating font atlas with Padding set ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Font Asset Creator (Window > TextMeshPro > Font Asset Creat... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
UI Image batching breaks when interleaving elements with mixed z-positio...
Reproduction steps:1. Open the attached “IN-88761.zip” project2. Open the “UI BATCH BUG” Scene3. Make sure “Incorrect. Interleaved. ... Read more
UniversalResourceData.renderingLayersTexture is completely black when tr...
Reproduction steps:1. Open the attached “IN-102605_MissingRenderingLayers - Repro.zip“ project2. Open the “SampleScene”3. Open the F... Read more
NullReferenceException thrown and mouse breaks when calling EditorUtiliy...
Reproduction steps:1. Open the attached project "1393672repro.zip"2. Open "SampleScene"3. Select "Tilemap" in the Hierarchy window4.... Read more
[Mac] ShortcutManager ignores Shift modifier
1. Create a new project2. Open the ShortcutManager3. Try binding Shift+P key combination on any shortcut Expected result: Key combin... Read more
Animation events trigger twice when using blend trees with non-zero weights
Reproduction steps:1. Open the attached “repro_IN-90638“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open