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Long Shader Graph titles hide tab icon
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
An IndexOutOfRangeException is thrown when adding a Camera GameObject to...
Reproduction steps:1. Open the "IN-51682.zip" project2. Open "Assets/Scenes/SampleScene"3. Click on the "Main Camera" GameObject in ... Read more
Create from template option throws "NullReferenceException" error
Steps to reproduce:1. Create new Unity project2. Create new VFX Graph asset 3. In the toolbar, click "+" sign 4. Click "create from ... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce:1. Open attached project2. Open ShadowMeta.cginc3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, pos4)... Read more
2 by 3 layout blanks all editor windows
1. Load any project2. Go to the layout dropdown ( top right corner in unity editor )3. Select 2 by 3 Result: All windows becomes bla... Read more
[Source Attribute] Blend source attribute blocks are not useful without ...
Repro steps:1. In initialize, add any blend source attribute block (i.e. blend source velocity)2. Observe there is no blend field Ex... Read more
Crash on EditorBuildSettings::GetConfigObject when closing a specific pr...
Reproduction steps:1. Open the attached project "CrashRepro"2. Close the project Expected result: Project closesActual result: Proje... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
[Packman] Installation status of some packages under dependencies text i...
The installation status of some packages is misaligned under dependencies information of packages. This is due to the uneven line sp... Read more
[Android] Inconsistent performance between Mono and IL2CPP when using Bu...
How to reproduce:1. Open the attached project "BurstPerformanceTest.zip"2. Set Scripting Backend to Mono in Project Settings -> P... Read more
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