Search Issue Tracker
Polygon Collider 2D has a hole inside when having specific points coordi...
How to reproduce:1. Open the user’s attached “Collider2DOverlapPointTest.zip” project2. In the Hierarchy window, select “PolygonColl... Read more
UITK Custom Shader with Screen Positon node doesn't compile
Steps to reproduce: Create a new UITK Shader Graph Add a Render Type Branch node Add a Defualt Texture node and override the Texture... Read more
''$'' character in project name prevents script upgrading
Repro sptes:-download this project-the script upgrading dialogue will pop up-notice when the project loads that the script will not ... Read more
Unable to read data from the transport connection when trying to connect...
Steps to reproduced:1. Download and open the attached project2. Enter Playmode3. Observe error Expected result: normal connectionAct... Read more
Cinemachine camera blend snaps to cached position when switching back be...
How to reproduce:1. Open the “IN-122107“ project2. Open the “Test” Scene3. Enter Play mode4. Press “2” (keyboard) and before the ble... Read more
Position Node with Object Space has a wrong value when there are multipl...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the "Assets/DemoScene" scene3. Observe the three squares in the S... Read more
Compute Shader Inspector fields are spaced far from their labels
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Graph Asset (Create > Vis... Read more
Lighting is not applied correctly after using Progressive Lightmapper wh...
How to reproduce:1. Open User's attached "Unity 2019.3 Bug Reports.zip" project2. Load "SampleScene" (Assets -> Scenes)3. "Genera... Read more
[LWRP] Unchecking Receive Shadows checkbox on Mesh Renderer does not dis...
To reproduce: 1. Open the attached project (link in edit)2. Open the "testScene" scene2. Select the Ground object in the scene3. In ... Read more
Editor orange selection outline and tint get corrupted when using SSAO P...
The outline and tint that shows the current selection in Scene view gets corrupted by SSAO Pro plugin, ends up not showing correct p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument