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0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Active

Error “Relay allocation maximum connected players limit reached.“ is pre...

Package: Multiplayer Services

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Nov 12, 2025

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Version/s: 2.0.0

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DA_Minimal_Setup/DA_Setup.unity” Scene3. Open Multip... Read more

1
votes
Won't Fix

Memory leak when using SerializeReference in IL2CPP Build

Serialization

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Jan 03, 2024

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Version/s: 2022.3.17f1, 2023.2.4f1, 2023.3.0b1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the attached project "SerializeReference MemLeak.zip"2. Build And Run the project3. Open the Memory Profile... Read more

0
votes
By Design

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

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Dec 09, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more

0
votes
Fixed

OnParticleCollision(GameObject) triggers when there is nothing to collid...

Shuriken

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Aug 11, 2016

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Version/s: 5.4.0f3

How to reproduce (or just watch attached gif):1. Open my attached project "test1".2. Open scene particlesys.unity.3. Play the scene-... Read more

0
votes
Duplicate

Build And Run fails in HDRP projects

HD RP

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Mar 09, 2022

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Version/s: 2022.1.0b10, 2022.1.0b11, 2022.2.0a9

Reproduction steps:1. Open the user's attached project "Fun Game.zip"2. Build and Run the project Expected result: Build succeeds an... Read more

0
votes
Fixed

Warnings when warming up shaders with GraphicsStateCollection

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Apr 08, 2025

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Version/s: 6000.0.40f1, 6000.3.0a1

Warnings when warming up shaders with GraphicsStateCollection A team are using GraphicsStateCollection API for warming up our shader... Read more

1
votes
Active

[Android] A light cookie is not rendered when the Render Texture attache...

SRP Foundation

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Mar 18, 2025

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Version/s: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “renderTextureCookie.zip” project2. Open the “SampleScene“3. Build and Run for Android Expected result:... Read more

1
votes
In Progress

Shader Variant Collection Asset UI is hard to read when multiple Shaders...

Shader System

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Nov 07, 2025

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Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b9, 6000.4.0a4

Reproduction steps:1. Create a new project2. Create > Shader > Shader Variant Collection3. Click on newly created Asset4. Add ... Read more

0
votes
By Design

Build Profiles window show no available Platforms in Universal 2D projec...

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Nov 13, 2025

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Version/s: 6000.4.0a5, 6000.5.0a1

Steps to reproduce:1. Make sure to have Modules installed to the project via Unity Hub2. Create new Unity project using Universal 2D... Read more

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