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ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
Error “Relay allocation maximum connected players limit reached.“ is pre...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DA_Minimal_Setup/DA_Setup.unity” Scene3. Open Multip... Read more
Memory leak when using SerializeReference in IL2CPP Build
How to reproduce:1. Open the attached project "SerializeReference MemLeak.zip"2. Build And Run the project3. Open the Memory Profile... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
OnParticleCollision(GameObject) triggers when there is nothing to collid...
How to reproduce (or just watch attached gif):1. Open my attached project "test1".2. Open scene particlesys.unity.3. Play the scene-... Read more
Build And Run fails in HDRP projects
Reproduction steps:1. Open the user's attached project "Fun Game.zip"2. Build and Run the project Expected result: Build succeeds an... Read more
Warnings when warming up shaders with GraphicsStateCollection
Warnings when warming up shaders with GraphicsStateCollection A team are using GraphicsStateCollection API for warming up our shader... Read more
[Android] A light cookie is not rendered when the Render Texture attache...
How to reproduce:1. Open the “renderTextureCookie.zip” project2. Open the “SampleScene“3. Build and Run for Android Expected result:... Read more
Shader Variant Collection Asset UI is hard to read when multiple Shaders...
Reproduction steps:1. Create a new project2. Create > Shader > Shader Variant Collection3. Click on newly created Asset4. Add ... Read more
Build Profiles window show no available Platforms in Universal 2D projec...
Steps to reproduce:1. Make sure to have Modules installed to the project via Unity Hub2. Create new Unity project using Universal 2D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector