Search Issue Tracker
Fixed
Fixed in 6000.0.57f1, 6000.2.2f1, 6000.3.0a1
Votes
0
Found in
6000.0.40f1
6000.3.0a1
Issue ID
UUM-102639
Regression
No
Warnings when warming up shaders with GraphicsStateCollection
Warnings when warming up shaders with GraphicsStateCollection
A team are using GraphicsStateCollection API for warming up our shaders. It works well, but when we warm up shaders, it spams several instances of this warning:
Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "PiXYZ::Polygonal::QuadricEdgeHeap::popEåçdges" and multiple Bug Reporters open when clicking "A task is running..." during Decimate task
- Animation window loses focus on the selected GameObject when Play Mode is entered
- Could not load Ionic.Zlib.CF when running a script using Zlib library functions in Play Mode
- Silent leak happens when adding a TextMeshPro GameObject in the Play Mode
- Inspector loses animation menu items until the frame header is moved when the animated GameObject is selected
Resolution Note (fix version 6000.3.0a1):
Address job lifetime warnings when GraphicsStateCollection warmup spans many frames