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Assertion fail when running a script debugging build from an exported pr...
How to reproduce:1. Open the “Ticket-2254816-Repro.zip“ project2. Open the File > Build Settings3. Enable “Create Visual Studio S... Read more
Old Lighting data is not cleared when generating light maps with less data
How to reproduce:1. Open the attached project ("case-1182106-Project.zip")2. Open Lighting settings ( in the top tab Window > Ren... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip)2. Open "test" scene3. Select a, b and c game objects... Read more
UV mesh data is missing when bundled with an Addressable and Play Mode S...
Reproduction steps:1. Open the user's attached project2. Make sure "Optimize Mesh Data" is toggled in the Project Settings3. Clear t... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
AOT stub generator ignores assemblies that reference Unity editor
h3. Steps to reproduce: Open the attached project which has a script graph with a single cinemachine node. Build and run the project... Read more
Clearing color and depth/stencil buffers are recorded in Frame Debugger ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Visual Script Graph window runs slowly because Object.FindObjectsOfType(...
Sometimes the Visual Script Window runs slowly. Most likely because Object.FindObjectsOfType() is called many times per frame. Read more
[WSA] Native XAML component does not accept input from Independent Input...
1. Create a new project2. Switch platform to Windows Store3. Go to Build Settings -> Player Settings -> Publishing Settings -&... Read more
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