Search Issue Tracker


Fixed in 1.8.0



Found in [Package]




Issue ID




AOT stub generator ignores assemblies that reference Unity editor

Package: Visual Scripting


h3. Steps to reproduce:
# Open the attached project which has a script graph with a single cinemachine node.
# Build and run the project.
# Examine the Player.log

h3. Results:

There are errors running the game as the method was stripped from the build.

Failed to define GetMember#e5b4c...:
System.MissingMemberException: Member 'Cinemachine.Cinemachine3rdPersonAim.AimDistance' not found.{code}
h3. Expected Results:

We generate the AOT stub and no error occurs.

Here are some recommendations as suggested per Rohit:
# Generate AOT Stubs for all nodes used in all graphs, regardless of their editor / runtime status. This means that yes: Users might be able to put editor only nodes in their graphs that will break their builds, but if:
# (If this is possible) We add good error messaging for when a node causes a bad stub. This would let users remove nodes that cause errors from their graphs



Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.