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Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.7.7
1.7.8
1.8.0
Issue ID
UVSB-2381
Regression
Yes
AOT stub generator ignores assemblies that reference Unity editor
h3. Steps to reproduce:
# Open the attached project which has a script graph with a single cinemachine node.
# Build and run the project.
# Examine the Player.log
h3. Results:
There are errors running the game as the method was stripped from the build.
{code:java}
Failed to define GetMember#e5b4c...:
System.MissingMemberException: Member 'Cinemachine.Cinemachine3rdPersonAim.AimDistance' not found.{code}
h3. Expected Results:
We generate the AOT stub and no error occurs.
Here are some recommendations as suggested per Rohit:
# Generate AOT Stubs for all nodes used in all graphs, regardless of their editor / runtime status. This means that yes: Users might be able to put editor only nodes in their graphs that will break their builds, but if:
# (If this is possible) We add good error messaging for when a node causes a bad stub. This would let users remove nodes that cause errors from their graphs
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